[MOD] Demiosis Domain

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
User avatar
Dr.Disaster
Posts: 2874
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] Demiosis Domain

Post by Dr.Disaster »

joramsey wrote:Any tips/hints for the demon heads on level 13? I've tried using the various gems I've collected, but educated guesses (for example, "I can't see...so much blood" use two red gems) and different combinations don't work.
Keep on trying, it's not that hard. Three of the six heads are obvious, so concentrate on the others (their left+right eye to be precise). Juggling six of twelve gems doesn't take longer than a few minutes.
Last edited by Dr.Disaster on Fri Sep 06, 2013 7:01 pm, edited 1 time in total.
User avatar
RetroGamerUK
Posts: 19
Joined: Thu Sep 05, 2013 7:45 pm
Location: Rochdale, U.K.

Re: [MOD] Demiosis Domain

Post by RetroGamerUK »

Inspiredhate wrote:Rope and lockpick, hummm for now i prefer not modofy the core machanic since the dungeon is already laid out entirely but, if i happen to edit another dungeon ill think about it , I will probably make another big project like that when grimrock 2 is born tough.When this time come, you'll probly have some lockpicking and abyssal descent to do hehe ;) Also, when specialised in dodge rogues are extremely tanky against melee enemies =P
I find mine to be really "tanky" with the backstab manoeuvre!
Inspiredhate
Posts: 55
Joined: Mon Aug 26, 2013 9:10 pm
Location: Québec

Re: [MOD] Demiosis Domain

Post by Inspiredhate »

tanky mean being able to survive lot of damage not dealing damage lulz =P
User avatar
blob
Posts: 50
Joined: Fri Aug 02, 2013 9:34 am

Re: [MOD] Demiosis Domain

Post by blob »

I give up, I m stuck like Koiju was. released the slimes pushed buttons tons of times and no way to know what could affect what. Seems like it would pure guessing and I ve beeing turning in circle for way too long.
User avatar
Dr.Disaster
Posts: 2874
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] Demiosis Domain

Post by Dr.Disaster »

blob wrote:I give up, I m stuck like Koiju was. released the slimes pushed buttons tons of times and no way to know what could affect what. Seems like it would pure guessing and I ve beeing turning in circle for way too long.
If you are stuck like Koiju >>was<< just do what i told him to continue.

FYI: Inspiredhate did adress this specific "don't-know-where-to-continue-issue" in v1.5 of the mod
User avatar
blob
Posts: 50
Joined: Fri Aug 02, 2013 9:34 am

Re: [MOD] Demiosis Domain

Post by blob »

Thanks,

1.5 is the actually one I have, but after 2 hours of searching I m just gonna let it go unless I find a clear walkthrough :/
jimirenton
Posts: 43
Joined: Tue Nov 27, 2012 12:53 am

Re: [MOD] Demiosis Domain

Post by jimirenton »

I really enjoy this dungeon, but I'm seriously stuck at the clock puzzle !
I'm not sure where the 12 is supposed to be ? Is it north or something different ?
then do I need to put the scrolls on the plates ? if so, I understand darkness for 11 but then is it poison cloud or fireball for 15 (meaning 3 probably) and then maybe scroll of light for wake but I don't get the 35000.
As you see I'm completely lost and I have tried all kind of possibility for like hours.
Thank in advance for helping me !
User avatar
blob
Posts: 50
Joined: Fri Aug 02, 2013 9:34 am

Re: [MOD] Demiosis Domain

Post by blob »

SpoilerShow
By the way in the puzzle where you have to mirror the other room, you can get your party stuck forever if you pull the green gem out of the south room wall and throw it through the exit. :p But yeah, its a pretty stupid thing to do in the first place...
Inspiredhate
Posts: 55
Joined: Mon Aug 26, 2013 9:10 pm
Location: Québec

Re: [MOD] Demiosis Domain

Post by Inspiredhate »

thx blob ill fix this

Edit: ok now it lock the door in place when the puzzle is done
User avatar
Dr.Disaster
Posts: 2874
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] Demiosis Domain

Post by Dr.Disaster »

blob wrote:1.5 is the actually one I have, but after 2 hours of searching I m just gonna let it go unless I find a clear walkthrough :/
Perhaps you started with an earlier version so the v1.5 change may not show up for you. In that case: once the four slimes get released in the SE room also a teleporter is activated. Once you made it past the slimes the teleporter sends you back to the entry room behind the door with the two gem locks.

In the larger room past the gem lock door are two passages, one leading W blocked by a gate door and one leading E blocked by an open pit. You went past the pits here, like Koiju did. So it's time to open that door now.
Post Reply