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Help: Short Sword Evasion
Posted: Thu Aug 08, 2013 2:52 pm
by DeDy
I have a strange problem
I created the item, and for some reason I do not want to work Evasion. Thanks so much for your help.
Code: Select all
defineObject{
name = "short_sword",
class = "Item",
uiName = "Short Sword",
model = "assets/models/items/long_sword.fbx",
skill = "swords",
evasion = 2,
attackMethod = "meleeAttack",
attackSwipe = "horizontal",
attackSound = "swipe",
impactSound = "impact_blade",
attackPower = 12,
coolDownTime = 2.5,
damageType = "physical",
gfxAtlas = "mod_assets/textures/nightfall_items.tga",
gfxIndex = 2,
weight = 2.4,
}
Re: Help: Short Sword Evasion
Posted: Thu Aug 08, 2013 3:52 pm
by Dr.Disaster
According to
http://www.grimrock.net/modding/asset-d ... reference/ adding Evasion to an item definition will work only with protective gear, not weapons.
A rather simple but crude workaround could be done by adding +1 Dexterity to a weapon. As long as the character using it has a base Dexterity of at least 11 such an item would also grant +2 Evasion.
Re: Help: Short Sword Evasion
Posted: Thu Aug 08, 2013 5:59 pm
by petri
Try this:
shield = true
Re: Help: Short Sword Evasion
Posted: Thu Aug 08, 2013 10:36 pm
by Komag
interesting!
Re: Help: Short Sword Evasion
Posted: Thu Aug 08, 2013 10:41 pm
by Dr.Disaster
petri wrote:Try this:
shield = true
That does work with a weapon and keeps it working at the same time?
Re: Help: Short Sword Evasion
Posted: Fri Aug 09, 2013 7:14 am
by petri
Dr.Disaster wrote:petri wrote:Try this:
shield = true
That does work with a weapon and keeps it working at the same time?
I think so although I didn't try it.
Re: Help: Short Sword Evasion
Posted: Fri Aug 09, 2013 7:55 am
by DeDy
Super, it's functional.
Code: Select all
defineObject{
name = "short_sword",
class = "Item",
uiName = "Short Sword",
model = "assets/models/items/long_sword.fbx",
skill = "swords",
shield = true,
evasion = 2,
attackMethod = "meleeAttack",
attackSwipe = "horizontal",
attackSound = "swipe",
impactSound = "impact_blade",
attackPower = 12,
coolDownTime = 2.5,
damageType = "physical",
gfxAtlas = "mod_assets/textures/nightfall_items.tga",
gfxIndex = 2,
weight = 2.4,
}
Re: Help: Short Sword Evasion
Posted: Fri Aug 09, 2013 3:53 pm
by Neikun
!!! We could do spiked shields next!
Re: Help: Short Sword Evasion
Posted: Wed May 28, 2014 9:33 am
by orihara
How to add dexterity of the weapon can someone help me i want to know more about grimrock.
________________________________________
blackjack knives company
Re: Help: Short Sword Evasion
Posted: Wed May 28, 2014 11:32 am
by LocalFire
Its pretty easy you can see the definition of the weapon above you just add the line
dexterity=2, that will add 2 dex
same for any other stat
its all here:
http://www.grimrock.net/modding/asset-d ... reference/