
Code: Select all
defineObject{
name = "short_sword",
class = "Item",
uiName = "Short Sword",
model = "assets/models/items/long_sword.fbx",
skill = "swords",
evasion = 2,
attackMethod = "meleeAttack",
attackSwipe = "horizontal",
attackSound = "swipe",
impactSound = "impact_blade",
attackPower = 12,
coolDownTime = 2.5,
damageType = "physical",
gfxAtlas = "mod_assets/textures/nightfall_items.tga",
gfxIndex = 2,
weight = 2.4,
}