[MOD]Toorum's Manor

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
bongobeat
Posts: 941
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat » Mon Nov 21, 2016 1:06 am

hi,

well, as for the warden, you have to find a way to beat them all with anything you have. There is no special hint.

And yes, those plates open the portcullis to escape the dream.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

Lorenz
Posts: 21
Joined: Fri Oct 07, 2016 11:13 pm

Re: [MOD]Toorum's Manor

Post by Lorenz » Fri Dec 02, 2016 7:56 pm

Hello!

Just started this custom dungeon...but I cant play it, because as soon as I try to save the game....the game freeze
and had to restart my PC.

Anyone can help with this issue or already experienced it? Thank you!

bongobeat
Posts: 941
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat » Sat Dec 03, 2016 1:28 am

hello,

do you have the latest version of legend of grimrock?

if not, and if you are running it on windows os, you can download the latest patches here:
(install them in this order)
http://grimrock.net/patch/grimrock_1_1_ ... _patch.exe

http://grimrock.net/patch/grimrock_1_3_ ... _patch.exe

http://grimrock.net/patch/grimrock_1_3_ ... _patch.exe
Last edited by bongobeat on Sat Dec 03, 2016 10:38 am, edited 1 time in total.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

User avatar
Isaac
Posts: 2943
Joined: Fri Mar 02, 2012 10:02 pm

Re: [MOD]Toorum's Manor

Post by Isaac » Sat Dec 03, 2016 2:29 am

Image

Lorenz
Posts: 21
Joined: Fri Oct 07, 2016 11:13 pm

Re: [MOD]Toorum's Manor

Post by Lorenz » Tue Dec 20, 2016 2:04 am

Thank you for th ehelp! I solved it with less demanding textures...strange because my pc has loads of RAM, but now it works.

I need some help about one point: how can I reach the sword inside the red/blue/green room at the level 11? The light inside the room is green...but I cant teleport inside it and I dont see any switch to open the door :(

bongobeat
Posts: 941
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat » Tue Dec 20, 2016 11:07 am

Hellon

there is an hidden button inside this room, that open the door.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

Lorenz
Posts: 21
Joined: Fri Oct 07, 2016 11:13 pm

Re: [MOD]Toorum's Manor

Post by Lorenz » Sat Dec 31, 2016 1:01 am

Thank you! WONDERFUL dungeon...I am having so much fun...but still some things giving some headache :)

1) Firestaff vault: I am at leve 18 and still no hint about the keys...did I miss anything?

2) At lvl 16 there is a room in the North-East Corner and cant open it...any hint?

Thank you :) ;) ;)

bongobeat
Posts: 941
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat » Tue Jan 03, 2017 11:19 am

Lorenz wrote:Thank you! WONDERFUL dungeon...I am having so much fun...but still some things giving some headache :)

1) Firestaff vault: I am at leve 18 and still no hint about the keys...did I miss anything?

2) At lvl 16 there is a room in the North-East Corner and cant open it...any hint?

Thank you :) ;) ;)
Hello, thanks, I'm glad you like it.

There is no key to enter the firestaff vault, you have to walk on 5 hidden plates to open the doors, hints are on the walls of this room.
I 'ill send you a pm in the same time, if you didn't find.


To be sure about level 16: what is the name of the level ? (level 16 for me, in the editor is frozen land)

if its the frozen land, there is only room that feet your description: 'the great elven sword'.
you have to stop any blob (projectiles that comes from the south wall) to open this door. (it's a remake of one of the log 1 puzzle)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

Lorenz
Posts: 21
Joined: Fri Oct 07, 2016 11:13 pm

Re: [MOD]Toorum's Manor

Post by Lorenz » Tue Jan 03, 2017 7:40 pm

Thank you!

But I still miss the two "firestaff key" to enter the room :) I just was wondering if I will find the "firestaff key" in the following levels...(actually I am at level 18-19, Warden facility etc etc and still I miss both the keys)


The door I cant open is in the lvl "Frozen land" at the coordinate x=24, y=6.

bongobeat
Posts: 941
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat » Wed Jan 04, 2017 1:26 pm

Ok, as for the door in the frozen, there is an hidden button nearby.

For the missing firestaff's key:
well, the first one is in the level "catacomb" (level 3), in the nortwest part of the level.

the second one is in the "old passage" level 9, in a secret area opened by a secret button, in the southwest part of the level. But you can actually go in there, only from the upper level (8)

happy hunting ;)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

Post Reply