[MOD]Toorum's Manor

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
bongobeat
Posts: 956
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Toorum's Dungeon

Post by bongobeat » Wed Sep 18, 2013 10:53 pm

Hi,

Ok, you can be the first tester if you want! :D

well, if RMariano or leewroy wan't to be testers? I will be glad to give your a link by pm.

Need testers plsss!
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

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leewroy
Posts: 523
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD]Toorum's Dungeon

Post by leewroy » Thu Sep 19, 2013 1:36 pm

I´ll be busy with a ps3 game for the next days, but once I finish it I´ll be glad in test the module.

I´ll let you know when I´m done :)

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RMariano
Posts: 287
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Location: Florida, USA
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Re: Toorum's Dungeon

Post by RMariano » Thu Sep 19, 2013 3:05 pm

bongobeat wrote:Hi,

Ok, you can be the first tester if you want! :D

well, if RMariano or leewroy wan't to be testers? I will be glad to give your a link by pm.

Need testers plsss!

Just let me know...... I'm ready.
Regards,

RMariano

bongobeat
Posts: 956
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Dungeon

Post by bongobeat » Thu Sep 19, 2013 4:44 pm

Pm sent :)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

bongobeat
Posts: 956
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Dungeon

Post by bongobeat » Fri Sep 20, 2013 7:48 pm

Help, need one more tester please! :)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

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RMariano
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Re: [MOD]Toorum's Dungeon

Post by RMariano » Sat Sep 21, 2013 3:59 pm

so far, my only negative observation is the KEYS are very hard to come by.....


The Mod is gorgeous tho, thus far.
Regards,

RMariano

bongobeat
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Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Dungeon

Post by bongobeat » Sat Sep 21, 2013 10:57 pm

Well, I think you will pass some time in the 2nd level, it's quite large, but you will found all keys. Which one are you searching for?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

bongobeat
Posts: 956
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Dungeon

Post by bongobeat » Sun Sep 22, 2013 7:43 pm

leewroy wrote:I´ll be busy with a ps3 game for the next days, but once I finish it I´ll be glad in test the module.

I´ll let you know when I´m done :)
Okidoki :)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

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RMariano
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Re: [MOD]Toorum's Dungeon

Post by RMariano » Wed Sep 25, 2013 3:55 pm

bongobeat wrote:Well, I think you will pass some time in the 2nd level, it's quite large, but you will found all keys. Which one are you searching for?
Back on track - found the pesky critter... I love the challenges.
Regards,

RMariano

bongobeat
Posts: 956
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Dungeon

Post by bongobeat » Wed Sep 25, 2013 8:20 pm

Mhhh the pesky critters? Well What is that? Sorry I m not enough good in english :shock:
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

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