I'm trying out a style, and I was wondering if there is anyway of clearing the text HUD, so the text won't overlap if two instances of text are put quickly one after the other, something like a pre-defined function that clears or makes the HUD text fade out more quickly.
Example:
function text()
hudPrint("This is the first instance of text which is going to be overlapped")
???() <- and this would be the function.
hudPrint("by this one, unless there's a way of making the last text fade out earlier. ")
end
I was going to use this to make a VERY basic in-game shop. If anyone knows how to sort this out I'll be thankful.
HUD text properties
Re: HUD text properties
You can just hudPrint a bunch of blank lines
Finished Dungeons - complete mods to play
Re: HUD text properties
Huh. Should've thought of that. Thanks ^^
- Halluinoid
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Re: HUD text properties
I want to HUD to the screen the gameplay TIME
My game begins with the Quest "You have 2 hours to return to the Oubliette"
so at 1:50 I want a HUD to show the game play time elapsed but at 2:05 the need will really be over, so just for 15 minutes from 1:50 - 2:05
something like if time>01:50 and time <02:05 function text()
hudPrint("Mission Time": $game time
does anybody know the right code please?
My game begins with the Quest "You have 2 hours to return to the Oubliette"
so at 1:50 I want a HUD to show the game play time elapsed but at 2:05 the need will really be over, so just for 15 minutes from 1:50 - 2:05
something like if time>01:50 and time <02:05 function text()
hudPrint("Mission Time": $game time
does anybody know the right code please?
Beleagured Castle LOGII complete