Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
-
dukester70
- Posts: 21
- Joined: Thu May 16, 2013 11:31 pm
Post
by dukester70 » Thu May 30, 2013 10:22 am
Well I completed my first Mod ... it was quite interesting to make .....glad there are people out there to help and thank yo u very much ....I tried to keep it much like the dungeon but decided to change something just in case people new the crypt ....with hidden secret doors and traps to just die for ...what else could you ask for ....lol
Enjoy and maybe I'll revise it but planing to do more Mod's .........yours truly Dukester70..... opps!! very new with all of this ...
http://steamcommunity.com/sharedfiles/f ... =148950915 
Last edited by
dukester70 on Thu May 30, 2013 5:27 pm, edited 1 time in total.
-
Neikun
- Posts: 2457
- Joined: Thu Sep 13, 2012 1:06 pm
- Location: New Brunswick, Canada
-
Contact:
Post
by Neikun » Thu May 30, 2013 12:35 pm
Don't forget to give us a link, Duke!
-
Drakkan
- Posts: 1317
- Joined: Mon Dec 31, 2012 12:25 am
Post
by Drakkan » Thu May 30, 2013 1:34 pm
yep. link please :d
-
leewroy
- Posts: 523
- Joined: Fri May 25, 2012 10:17 pm
Post
by leewroy » Thu May 30, 2013 9:11 pm
What about nexus?
-
dukester70
- Posts: 21
- Joined: Thu May 16, 2013 11:31 pm
Post
by dukester70 » Fri May 31, 2013 4:20 pm
well I have a problem with nexus I seem to not be able to download or upload to the site
-
Neikun
- Posts: 2457
- Joined: Thu Sep 13, 2012 1:06 pm
- Location: New Brunswick, Canada
-
Contact:
Post
by Neikun » Fri May 31, 2013 4:39 pm
You need an account to do either.
-
Drakkan
- Posts: 1317
- Joined: Mon Dec 31, 2012 12:25 am
Post
by Drakkan » Fri May 31, 2013 5:21 pm
To be honest I have problem with nexus uploading as well, usualy uploading there just fail :/ I need to try like ten times before it get trough...
-
JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
-
Contact:
Post
by JohnWordsworth » Sat Jun 01, 2013 5:36 am
One of my favourite D&D modules (okay, we've never actually cracked it out in a serious game), but just putting a tomb of Azerak in your game world freaks everyone out in my group). Hope it lives up to the challenging name! Downloading now...
Sounds like the Nexus needs to add an upload feature to their mod manager / downloader!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
-
leewroy
- Posts: 523
- Joined: Fri May 25, 2012 10:17 pm
Post
by leewroy » Sat Jun 01, 2013 5:20 pm
I have a problem with steam instead. I just can't download anything hosted there. I installed steam, made an account, followed all the obvious steps, subscribed to the game, but then...dunno what to do to JUST download the game. Steam seems more complicated than nexus to me

-
Dr.Disaster
- Posts: 2848
- Joined: Wed Aug 15, 2012 11:48 am
Post
by Dr.Disaster » Sat Jun 01, 2013 5:59 pm
leewroy wrote:I have a problem with steam instead. I just can't download anything hosted there. I installed steam, made an account, followed all the obvious steps, subscribed to the game, but then...dunno what to do to JUST download the game. Steam seems more complicated than nexus to me

Actually it's pretty simple. Once subscribed Steam downloads any selected mod(s) into the dungeons folder of LoG. The Steam-Version of LoG even includes and/or removes mods on the fly to/from the custom dungeon list. Also when Steam detects that a mod file was updated it is pre-loaded by the Steam client, even before LoG was started.
Now what i can't tell is how the none-Steam-version of LoG interacts with a Steam client grabing mod files. Perhaps it's possilbe to register a none-Steam-version to the Steam game list with the "Add a Non-Steam game to My Library" function in "Games" menu. If not I would wait until the Steam client states that all downloads have been completed before starting LoG.