[MOD] Nightfall: First Contact (English language)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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DeDy
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Re: [MOD] Nightfall: First Contact (English language)

Post by DeDy » Fri Aug 09, 2013 11:25 am

Tarerin wrote:Hello again. I have tossed something into the portal, and I think it teleports these things under the room with pits. But to a place I cannot acces. It would be nice if would just tell me, not leaving hints, even tho it could be funnier for you that way, quite frankly, I am not that amused. I've been fooling around that part of the dungeon for long enough. :/
So it would be very kind of you to tell me, how to get past this puzzle. :)
I don't take it as entertainment. I was just trying to push you forward.

The right solution is:
SpoilerShow
you've got to very quickly twice in a row to throw the course against teleport. The first hour deactivates the teleport. The second hour opens the door. You must do this using two characters.
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html

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DeDy
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Re: [MOD] Nightfall: First Contact (English language)

Post by DeDy » Fri Aug 09, 2013 4:18 pm

Czech language page here
viewtopic.php?f=14&t=5203

Changes in version 1.2

- short sword and violend wand now works Evasion
- Tower 8 fixed wall at gate
- New Dungeon 1 added inscription EXIT where ends the game
- All text is translated

Caution: for some reason I cannot upload a new version of the Steam Workshop. He writes that FAILED.

Nightfall: First Contact v1.2
Image

WEB: http://nightfall.eddo.cz/

The Dark Lord is coming and he has prepared two dungeons and a tower.
The adventure contains story and many puzzles 42 secrets and 7 treasure.
There are three possible endings! It 's up to the player, how the game will end.

I am a big fan of the game 'Dungeon Master' and 'Chaos Strikes Back'.
You can expect that it reflects on my dungeon.

The game has newly defined party. You cannot create your own or import one.
You can only play with a predetermined one.

Download:
Steam Workshop: http://steamcommunity.com/sharedfiles/f ... =102704723
NexusMods Grimrock: http://grimrock.nexusmods.com/mods/275/
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html

Hustin
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Re: [MOD] Nightfall: First Contact (English language)

Post by Hustin » Fri Aug 09, 2013 11:36 pm

Stuck at level 16...
SpoilerShow
Is there a way to get the gold key from below the grate ("eternal puller")?
Edit: never mind. Just had to find the "sweet spot".

Jaberwoke
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Re: [MOD] Nightfall: First Contact (English language)

Post by Jaberwoke » Wed Aug 14, 2013 4:50 pm

I love this mod but I'm stuck quite early on.
SpoilerShow
On level 4 there is a "hide and seek" puzzle I'm not quick enough to do. Someone in an earlier post suggests luring a snail onto the plates but I don't see a room nearby where a snail spawns. Just before I get to the Hide and Seek area I have just beaten a large mushroom and there are 2 buttons and 1 of them spawns a teleporter but it is so brief that it's impossible to get in it. Any help on these 2 items would be appreciated.
OK, just solved the Hide and Seek puzzle, Doh.
SpoilerShow
Now just the teleporter to solve please.

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edemskicz
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Re: [MOD] Nightfall: First Contact (English language)

Post by edemskicz » Thu Aug 15, 2013 11:17 am

Jaberwoke wrote: OK, just solved the Hide and Seek puzzle, Doh.
SpoilerShow
Now just the teleporter to solve please.
Teleport serves only to delay the enemy when he is near. If you kill him, you do not need.

Jaberwoke
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Re: [MOD] Nightfall: First Contact (English language)

Post by Jaberwoke » Thu Aug 15, 2013 5:51 pm

edemskicz wrote:
Jaberwoke wrote: OK, just solved the Hide and Seek puzzle, Doh.
SpoilerShow
Now just the teleporter to solve please.
Teleport serves only to delay the enemy when he is near. If you kill him, you do not need.
Thank you for replying. Currently struggling with "hungry mouths".

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DeDy
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Re: [MOD] Nightfall: First Contact (English language)

Post by DeDy » Fri Aug 16, 2013 1:31 pm

Finally managed to upload a version 1.2a on the Steam Workshop on Nexus: http://grimrock.nexusmods.com/mods/275/?.
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html

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Dr.Disaster
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Re: [MOD] Nightfall: First Contact (English language)

Post by Dr.Disaster » Fri Aug 16, 2013 1:51 pm

DeDy wrote:Finally managed to upload a version 1.2a on the Steam Workshop on Nexus: http://grimrock.nexusmods.com/mods/275/?.
Please re-check your steam workshop entries. For some reason your mod has become invisible or was assigned restricted access.

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DeDy
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Re: [MOD] Nightfall: First Contact (English language)

Post by DeDy » Fri Aug 16, 2013 2:30 pm

Dr.Disaster wrote:
DeDy wrote:Finally managed to upload a version 1.2a on the Steam Workshop on Nexus: http://grimrock.nexusmods.com/mods/275/?.
Please re-check your steam workshop entries. For some reason your mod has become invisible or was assigned restricted access.
Oops, Steam the newly required to agree to the terms of its publication. Nightfall is no longer visible.
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html

showtime
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Re: [MOD] Nightfall: First Contact (English language)

Post by showtime » Sat Aug 17, 2013 4:45 am

Hello! I have a couple of questions about level 10 (Dark Lord Tower 3)
SpoilerShow
I passed to the 3rd floor of the tower from above, then faced the "dodging" puzzle, saw the key in front of the head that is shooting lightning bolts but couldnt reach it (it pushes me away as im trying to come closer from any direction). Searching brought me a key that fit one of the door locks (west one), there was a lever (i used it but dont know what was happened), and this was a point that i stuck at for that moment. After some scoping i found rune button but again didnt realize what it affects. Then i tried to remove all rocks from the plates and - bingo! - the trapdoor in front of the passage was opened. I fell into it and found a way back to the previous level (opened stairs), but the trapdoor in front of the passage was still opened and blocked my way back to the second closed door, the key in front of the head and a puzzle that i havent solved yet ("You need light to travel in the darkness"). So the questions are: 1) what's the point in pressing the rune button? 2) how can i open the second door on the east side of the map? 3) how can i get back to the shooting head after passing the next level?
Thanks in advance!
PS Great dungeon, top 3 for me so far. 1st dungeon that made me ask for help :)

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