Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
-
DeDy
- Posts: 132
- Joined: Sun Oct 07, 2012 3:41 pm
- Location: Brno, Czech Republic
Post
by DeDy » Fri May 24, 2013 10:33 am
Czech language page here
viewtopic.php?f=14&t=5203
Nightfall: First Contact v1.2a
WEB:
http://nightfall.eddo.cz/
The Dark Lord is coming and he has prepared two dungeons and a tower.
The adventure contains story and many puzzles 42 secrets and 7 treasure.
There are three possible endings! It 's up to the player, how the game will end.
I am a big fan of the game 'Dungeon Master' and 'Chaos Strikes Back'.
You can expect that it reflects on my dungeon.
The game has newly defined party. You cannot create your own or import one.
You can only play with a predetermined one.
Download:
Steam Workshop:
http://steamcommunity.com/sharedfiles/f ... =102704723
NexusMods Grimrock:
http://grimrock.nexusmods.com/mods/275/
Last edited by
DeDy on Sun Aug 18, 2013 7:49 pm, edited 3 times in total.
-
Drakkan
- Posts: 1317
- Joined: Mon Dec 31, 2012 12:25 am
Post
by Drakkan » Fri May 24, 2013 2:56 pm
I will be not playing it again, but it was wonderfull dungeon mod with lots of nice elements. good job once again !
-
leewroy
- Posts: 523
- Joined: Fri May 25, 2012 10:17 pm
Post
by leewroy » Fri May 24, 2013 8:41 pm
Thanks for this translation, dude. It will be second on my playlist, cause now I´m commited with another module first, but I´ll play and give feedback asap.
Cheers!
-
DeDy
- Posts: 132
- Joined: Sun Oct 07, 2012 3:41 pm
- Location: Brno, Czech Republic
Post
by DeDy » Sat May 25, 2013 6:29 pm
If someone stumbles upon a text which does not understand. Please write the text, get additional translation.
-
Ryeath_Greystalk
- Posts: 366
- Joined: Tue Jan 15, 2013 3:26 am
- Location: Oregon
Post
by Ryeath_Greystalk » Tue May 28, 2013 10:44 pm
DeDy,
I just wanted to drop a note to let you know I'm still playing my way through it, while at the same time trying to work the bugs out of my own so I can release it.
Currently at level four working the "hungry mouths" puzzle. So far I have enjoyed playing it. The english, while not perfect, is completely understandable. One of the timed puzzles took me quite a few tries to get through, but eventually made it.
Looking forward to the rest of it.
-
leewroy
- Posts: 523
- Joined: Fri May 25, 2012 10:17 pm
Post
by leewroy » Wed May 29, 2013 9:17 pm
Starting to play it right now. It will tak a while, due lack of time, but my goal is play it till the end. Get ready for questions!

-
DeDy
- Posts: 132
- Joined: Sun Oct 07, 2012 3:41 pm
- Location: Brno, Czech Republic
Post
by DeDy » Thu May 30, 2013 8:10 am
leewroy wrote:Starting to play it right now. It will tak a while, due lack of time, but my goal is play it till the end. Get ready for questions!

Well. I Expect.
-
Ryeath_Greystalk
- Posts: 366
- Joined: Tue Jan 15, 2013 3:26 am
- Location: Oregon
Post
by Ryeath_Greystalk » Thu May 30, 2013 4:05 pm
I have a question.
Are you dynamically spawning levers in this mod? I was stuck and just about ready to come asking for help when I found a lever I had not seen before. I'm pretty sure I had gone down that hall before. I'm just curious.
-
DeDy
- Posts: 132
- Joined: Sun Oct 07, 2012 3:41 pm
- Location: Brno, Czech Republic
Post
by DeDy » Thu May 30, 2013 5:50 pm
Hi, there are no dynamic levers in the mod.