[MOD]Paths of the Earth

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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LocalFire
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Location: Auckland, New Zealand

Re: Paths of the Earth

Post by LocalFire » Fri Mar 15, 2013 12:18 pm

Yeah it was a bad call not testing that, will be more careful in future
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443

Jaberwoke
Posts: 181
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Re: Paths of the Earth

Post by Jaberwoke » Fri Mar 15, 2013 6:48 pm

LocalFire wrote:Yeah it was a bad call not testing that, will be more careful in future
No worries. Downloading now. Looking forward to this.

Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: Paths of the Earth

Post by Jaberwoke » Fri Mar 15, 2013 10:26 pm

Only just started but this mod looks promising.

Ryeath_Greystalk
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Location: Oregon

Re: Paths of the Earth

Post by Ryeath_Greystalk » Sat Mar 16, 2013 6:09 am

I just started this one tonight. Bizarre mix of wallsets, at least in the begining.

Stuck on level tw right now. Put the two gems in the alcobes that look like eyes on the map but door is still closed.
Will try again tomorrow.

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LocalFire
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Re: Paths of the Earth

Post by LocalFire » Sat Mar 16, 2013 7:00 am

Yeah you need to remove any items in those alcoves before putting in anything else

I was (and still am) a total noob when it comes to scripting, my scripts being overly complex thing connected to levers, buttons, timers and counters where I'm sure theres an easiers way.

My skills have improved since I first started back in mid january but not by much

despite it saying final version on nexus I will continue to tweak this mod to make for a better experience for players
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443

Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: Paths of the Earth

Post by Jaberwoke » Sat Mar 16, 2013 4:23 pm

Can you help me here?
SpoilerShow
I'm on level 2 in the dragon room. I see the 3 levers and have read the note but the levers don't appear to do anything.

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LocalFire
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Location: Auckland, New Zealand

Re: Paths of the Earth

Post by LocalFire » Sun Mar 17, 2013 12:50 am

SpoilerShow
So yeah it depends on if there are an odd or even number of triggers in the corridor lined up with that lever


or if thats a bother to count
SpoilerShow
deactive, active, active
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443

Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: Paths of the Earth

Post by Jaberwoke » Sun Mar 17, 2013 1:30 am

LocalFire wrote:
SpoilerShow
So yeah it depends on if there are an odd or even number of triggers in the corridor lined up with that lever


or if thats a bother to count
SpoilerShow
deactive, active, active
Thanks. I'm on another level now (hidden library). I'll go back if it's important though. Can I still finish without it?
Great mod by the way.

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lurker
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Re: Paths of the Earth

Post by lurker » Sun Mar 17, 2013 5:03 am

Just finished it. I really appreciated the story and the details you put into it. It was a very enjoyable escape. Thank you.

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LocalFire
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Re: Paths of the Earth

Post by LocalFire » Sun Mar 17, 2013 9:33 am

Jaberwoke wrote:Thanks. I'm on another level now (hidden library). I'll go back if it's important though. Can I still finish without it?
Great mod by the way.
it just has a bracelet of Terin and some herbs,
SpoilerShow
it also has a spare ritual blade which can be used for a side quest like thing on lvl 5 but the one on lvl 1 is all you need
By the way hows everyone doing on secrets? namely the hidden lvl 9 or any of the other major secrets
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443

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