[MOD] The Last Laugh

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

[MOD] The Last Laugh

Post by Treybor » Fri Mar 01, 2013 10:21 am

Hello everyone! Today I'm releasing my first Grimrock dungeon.

The Last Laugh
Image
Image
Image
Image
Image

Based on three dungeons from the D&D "Adventures in Brandwyn" by Sean Kennedy (AKA me.)

Designed for a startup group, and the party will be around level 10 - 13 when you finish the dungeon.
Warning! this is a big dungeon download = 228 MB.

http://grimrock.nexusmods.com/mods/213

This is a very different type of dungeon. It has 8 levels. The first four are representaive of the Kings Tomb, wich is more of a hack and slay with some deathtrap puzzles. The following two are the lair of the Wizard, which is a themed dungeon. The last two are the dungeon of the mad jester, which has lots of deathtraps and some very difficult encounters. The dungeons are full of riddles, secrets and clues. Some them are simple puzzles, while others will take time to solve. The dungeons get progressivley harder to complete, so watch your step.

It can be played through with a starting level set of characters or your favorite dungeon cralwers. The normal level game is at least as difficult as Grimrock, and the difficult level is VERY tough.


Things that I feel worth to mention:
1. Its playable from start to finish (yes I tested it)
2. It has an introduction and two different endings
3. The ending you receive depends on how clever you are.
4. It has multiple sets of re-textured wallsets, re-textured and tweaked monsters, and a fair amount of custom objects
Buttons Galore by Balthazar
Cozy Dungeons content by Phitt
High Temple Wall Set by Daniv
Northern Dungeon Wallset by Daniv (which I could not have done without)
Zathros Dungeon Props by Skuggasveinn
Really cool custom dungeon assets, weapons, and props by Germanny
Tomes Scripts by Ixnatifual
Lands of Lore Gobelins by Merethif
Misc Art and riddle Gobelins by myself
Original aphrodite staute (free 3DS format) by bank3d models library
New statue assets by me
Centaur built using legs from free 3d Horse from thefree3dmodels.com

5. It has custom music in the Intro based on two pieces of music
Music:
Howard Shore - Ride of the Rohirrim
David Arkenstone - Frontier: Death in the Snow


Special Thanks!
Almost Human for creating such an awesome game!
All the scripting help given to me by everyone at the Grimrock Modding forum
The play-testers with infinite patience: Todd, Tymur and Asteroth
Special thanks to Skuggasveinn who made Zathros Dungeon content available so I could learn more about scripting.
Gary Gygaxx for all his ideas throughout the years
Norse knotwork by various artists (including myself)
Zodiac Symbols by the Color Company
E.S. Lowe for all his inspiring Celtic style artwork.
Sylvette Lemagnen conservator of The Bayeux Tapestry

Feel free to comment on this thing, good or bad.
Last edited by Treybor on Wed Apr 10, 2013 11:42 am, edited 1 time in total.

User avatar
Numberouane
Posts: 283
Joined: Fri Mar 02, 2012 6:11 pm
Location: Sunny Place south Of France

Re: [MOD] The Last Laugh

Post by Numberouane » Fri Mar 01, 2013 10:31 am

Thanks for the mod! I will post feedback and for sure questions when I need a clue

:)

User avatar
leewroy
Posts: 523
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD] The Last Laugh

Post by leewroy » Fri Mar 01, 2013 1:36 pm

I´ll play it. Second on my playslist ;)

Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor » Fri Mar 01, 2013 7:38 pm

Thanks Guys! I think we found and fixed most of the bugs, but if you find a problem or need a hint let me know.

User avatar
Drakkan
Posts: 1315
Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] The Last Laugh

Post by Drakkan » Fri Mar 01, 2013 8:34 pm

these statutes objects looks fantastic. Hope you will relase them for public use in future
Breath from the unpromising waters.
Eye of the Atlantis

Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor » Sat Mar 02, 2013 5:08 am

Yes. Working on bundling them up now. as well as the Gobelins.

Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [MOD] The Last Laugh

Post by Jaberwoke » Sun Mar 03, 2013 9:21 pm

Hi, Nice mod so far but stuck.
SpoilerShow
after taking steps backward to find the library key I find myself on lev3. Can't find a key there. I worked out that a combination of levers allows access to another lever but it doesn't appear to do anything. Dropped down to lev4 and found an area I can't access.

Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor » Sun Mar 03, 2013 10:04 pm

Jaberwoke wrote:Hi, Nice mod so far but stuck.
SpoilerShow
after taking steps backward to find the library key I find myself on lev3. Can't find a key there. I worked out that a combination of levers allows access to another lever but it doesn't appear to do anything. Dropped down to lev4 and found an area I can't access.
Ahh... see my answer below
SpoilerShow
The levers 1, 3, and 4 must be flipped, at the end of the pit hallway there is a lever which will open the hidden library, but the library is in another section of level 3. The barrricaded section on level 4 are the kings kennels, and they can only be accessed from one well hidden secret passage

Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor » Sun Mar 03, 2013 10:11 pm

Update! I should have mentioned this earlier There are a lot of secert tunnels in this dungeon but some of the ones you gain experience for finding are:

The Library of Andar
The Kings Hidden Treasury (the puzzle of rings)
The Hidden Armory
The Kings Kennels (only one way in and one way out)
Azdocal's Hidden Study (hidden REALLY well)
Azdocal's Hidden Residence
The Halls of Wisdom (not so much hidden as hard to find)

Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [MOD] The Last Laugh

Post by Jaberwoke » Sun Mar 03, 2013 11:28 pm

Treybor wrote:
Jaberwoke wrote:Hi, Nice mod so far but stuck.
SpoilerShow
after taking steps backward to find the library key I find myself on lev3. Can't find a key there. I worked out that a combination of levers allows access to another lever but it doesn't appear to do anything. Dropped down to lev4 and found an area I can't access.
Ahh... see my answer below
SpoilerShow
The levers 1, 3, and 4 must be flipped, at the end of the pit hallway there is a lever which will open the hidden library, but the library is in another section of level 3. The barrricaded section on level 4 are the kings kennels, and they can only be accessed from one well hidden secret passage
Thanks m8. Wow, that must be well hidden.
SpoilerShow
I've been over level 3 and 4 with a fine tooth comb and I can't see a switch anywhere.

Post Reply