[MOD] Awakening of Taarnab - RELEASED

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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mahric
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Re: [MOD] Awakening of Taarnab - RELEASED

Post by mahric »

jpaf84 wrote:Can a tone deaf guy get a pass in the level 9? Please, pretty please.
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I'm at the floor switches were you have to make the song. Totaly tone deaf, dont understant anything about music, the notes all sound too similar to mee. Managed to get trought the other music puzzle by trial and error, but this one is impossible that way
Overall this seems a very good mod. Love the enchantements.
Warning, FULL spoiler:
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Stand at the start of the room, before the middle pressure plate, facing the door. Then: FLFBFFFRBFBFF (short for Forward, Left, Right, Back)
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
Ektopl@sm
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Re: [MOD] Awakening of Taarnab - RELEASED

Post by Ektopl@sm »

Really a great mod thank you !!! ;)

I'm stuck after lhe alcoves puzzle in level 9 :
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Got the crown as reward and taken the teleporter.
There are 3 doors (Harrows ?) with 3 pressure plates that act on them (got the secret on the left anyway).
It seems the doors won't open fully (about 80% i think) and i don't have time to get through :?
Thanks for your help :)
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Numberouane
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Re: [MOD] Awakening of Taarnab - RELEASED

Post by Numberouane »

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its kind same puzzle in the mines mode. You have to go back and forth and then rush forward...
Ektopl@sm
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Re: [MOD] Awakening of Taarnab - RELEASED

Post by Ektopl@sm »

Thanks i did it ;)
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Merethif
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Re: [MOD] Awakening of Taarnab - RELEASED

Post by Merethif »

Pure awesomeness :-) but I got stuck at riddle:

"A good leader listens well and
counts on knowing the answer"

I'm absolutely tone deaf and I'm always terrified by musical puzzles.
Can I get a tiny hint about it? Unless it has nothing to do with music :-D

BTW, so far I have 29 secrets found. I'm curious is it average at this point or am I getting really bad search rolls? ;-)

EDIT:
Ok, I've got it
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I was just testing systematically all possible combinations. 1/1/1, 1/1/2, 1/1/3 and so on :-D
Still having the answer why this combination not the other did the trick would improve my general understanding of musical riddles.
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mahric
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Re: [MOD] Awakening of Taarnab - RELEASED

Post by mahric »

Merethif wrote:
SpoilerShow
Still having the answer why this combination not the other did the trick would improve my general understanding of musical riddles.
The case with this music puzzle is this:
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The 'melody' consists of only 3 notes. You need to count how often each note is played and set the dials according to that. (lowest note on the left, highest note on the right.
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
Ektopl@sm
Posts: 14
Joined: Wed Feb 20, 2013 10:18 pm

Re: [MOD] Awakening of Taarnab - RELEASED

Post by Ektopl@sm »

Merethif wrote: "A good leader listens well and
counts on knowing the answer"
SpoilerShow
In fact it's very simple, you've just to "count" the number of musical notes of each type (yeah need musical earing for this).
I've finished this GREAT mod, love thunes used in, story and puzzles ;)
Thanks again for this pure momment of pleasure :D
Found 81 secrets (i'll do better next time :P )
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The "pacman" is the map design of the level 9 ?
don't find space invader and batman sign i'm so sad :cry:
Edit :
Too late for notes puzzle :P
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Found batman sign on level 8 map design
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mahric
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Re: [MOD] Awakening of Taarnab - RELEASED

Post by mahric »

Ektopl@sm wrote:
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The "pacman" is the map design of the level 9 ?
Yes,
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that's "the smiley" :) <-- see? it looks quite well :D
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
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Merethif
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Re: [MOD] Awakening of Taarnab - RELEASED

Post by Merethif »

mahric wrote:
Merethif wrote:
SpoilerShow
Still having the answer why this combination not the other did the trick would improve my general understanding of musical riddles.
The case with this music puzzle is this:
SpoilerShow
The 'melody' consists of only 3 notes. You need to count how often each note is played and set the dials according to that. (lowest note on the left, highest note on the right.
Thanks. That's something I could have never come up to by myself. That's why I have to use spoiler on level 9 puzzle as well. I so wish to be able to hear the differences between more then two tones in a row - so many great puzzles are based on tones.
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mahric
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Re: [MOD] Awakening of Taarnab - RELEASED

Post by mahric »

Merethif wrote:Thanks. That's something I could have never come up to by myself. That's why I have to use spoiler on level 9 puzzle as well. I so wish to be able to hear the differences between more then two tones in a row - so many great puzzles are based on tones.
Please see this reply, earlier in the thread.
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
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