[MOD] The CHAOS Key

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Pandafox
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[MOD] The CHAOS Key

Post by Pandafox » Thu Feb 28, 2013 1:20 pm

After more than 3 months of work, here it comes !!

The CHAOS Key !

You are the last hope of the human world.
The Dark-Soul is about to wake up and spread hatred and destruction on earth..
You have been teleported inside his underground dungeon to find the Chaos key.
According to ancient texts, the Chaos key is the only way to destroy the Dark Soul before he is able to regain sufficient energy to return to our world...


After the MASTER Key, here is the CHAOS Key.
If you want to feel fear, if you want to feel lost, if you want to fight to survive, then this dungeon is for you.

- 13 levels
- 20, 25 hours of intensive play
- more than 60 minutes of background music
- 22 treasures to find
- lots of secrets
- lots of custom assets (some never seen before...)
- lots of puzzles
- epic fights

If you are an experienced player, you can start with a new party, it is challenging but possible.
If not, play with an imported party.


CREDITS :

Custom assets :
Wallasaurus, Neikun, FrEEsiD, Tursas, Phitt, xKage, Germanny, Skuggasveinn, Merethif, LordYig, Scorp29, Daniv, Asteroth6, Cougardod, Undeaddemon, Granlund, Kjell, Wordsworth, John, Xanathar, Robin Wood, Pandafox.

Music :
Philippe-Aubert Gauthier, SUR, softspace, Nightless, WMRI, Axis, Exm_achina, KraftiM, Nebel.

Beta-testing :
Hyppyp, RMariano.

Dungeon design :
Pandafox.

Special thanks to Hyppyp for intensive beta-test and help for final details of this MOD!


Nexus link:
https://www.nexusmods.com/grimrock/mods/211


This is my last MOD for Grimrock because it takes too much time in the life :D
I enjoyed to make it and I hope you will enjoy to play !
Last edited by Pandafox on Fri Nov 09, 2018 12:51 pm, edited 7 times in total.

Grimfan
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Re: [MOD] The CHAOS Key

Post by Grimfan » Thu Feb 28, 2013 1:31 pm

First thought.

HELL YEAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D :D :D :D :D :D

Second thought.

Last mod? Sinking in slowly...

NOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :cry: :cry: :cry: :cry: :cry:

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Numberouane
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Re: [MOD] The CHAOS Key

Post by Numberouane » Thu Feb 28, 2013 2:09 pm

on my way!

ca devrait aller vite entre bordeaux & marseille :)

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Pecen
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Re: [MOD] The CHAOS Key

Post by Pecen » Thu Feb 28, 2013 2:33 pm

YES :)

So, if i understand it right, when i import characters from master key(about lvl.14 with tons of books), then this mod will be pretty easy?

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Pandafox
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Re: [MOD] The CHAOS Key

Post by Pandafox » Thu Feb 28, 2013 2:36 pm

Pecen wrote:YES :)

So, if i understand it right, when i import characters from master key(about lvl.14 with tons of books), then this mod will be pretty easy?
mmm... it will be a different experience...
If you are a 6 years old youg boy and you never played a crawling dungeon, then you can :lol:
Joking! but I think it is better to play with a new party. More stressfull and more challenging. Hyppyp said it is very difficult ;)

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Pecen
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Re: [MOD] The CHAOS Key

Post by Pecen » Thu Feb 28, 2013 3:25 pm

Pandafox wrote:
Pecen wrote:YES :)

So, if i understand it right, when i import characters from master key(about lvl.14 with tons of books), then this mod will be pretty easy?
mmm... it will be a different experience...
If you are a 6 years old youg boy and you never played a crawling dungeon, then you can :lol:
Joking! but I think it is better to play with a new party. More stressfull and more challenging. Hyppyp said it is very difficult ;)
Well, 6 years i have already behind me, starting with new party then :D
I dont know why i was thinking like this is some kind of sequel.. and first steps are impressive, square key, waterskin and other things, oh my memories ^^

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leewroy
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Re: [MOD] The CHAOS Key

Post by leewroy » Thu Feb 28, 2013 3:41 pm

Hey, pandafox!

Can't wait to play your new module :)
Unfortunately I´m playing another rnow, and hope to finish ir first. Anyway, I´m sure you'll provide me hours of fun again. Master key was one of my favourite mods! :mrgreen:

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Dr.Disaster
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Re: [MOD] The CHAOS Key

Post by Dr.Disaster » Thu Feb 28, 2013 5:00 pm

About the 22 secrets mentioned:
While looking at the statistics page it tells me this mod has 0/0 secrets and 0/22 treasures :?:
(i got the nexus version)

EDIT
Right at the beginning in the room with the healing crystal on level 1 there is a (prolly secret) door to the south, looking like a goromorg glass window. I can tell it's a door because it shows up as a door on the map. I can also put/throw/shot stuff thru that door (and activate the ogre behind it) but i see no way to open that door.

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Pandafox
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Re: [MOD] The CHAOS Key

Post by Pandafox » Thu Feb 28, 2013 5:13 pm

Dr.Disaster wrote:About the 22 secrets mentioned:
While looking at the statistics page it tells me this mod has 0/0 secrets and 0/22 treasures :?:
(i got the nexus version)
right! mistake!
it is 22 treasures to find.
And a lot of secrets but I don't use the secret sound because I don't like that... feel like a slot machine game :lol:
(I fixed the first post)

well... it seems you already found a problem !!! OMG !! Hyppyp and I were almost sure all was ok but in the first steps you found a problem :o
In fact you can't access this passage now. It will be later.
It should not be possible to throw something, but I tried and yes you are right.
Fix that and already upload the 1.01
It is not a big problem but...
Last edited by Pandafox on Fri Mar 01, 2013 11:46 am, edited 1 time in total.

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Numberouane
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Re: [MOD] The CHAOS Key

Post by Numberouane » Thu Feb 28, 2013 8:01 pm

Are the links up to date?

Thanks

:)

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