[wallset] Nightfall: First Contact

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[wallset] Nightfall: First Contact

Postby DeDy » Tue Feb 12, 2013 10:37 pm

Hi all, wallset is complet! Thanks for the help.

Nightfall wallset demonstration here:
http://nightfall.eddo.cz/files/nightfall-wallset-demonstration.zip

DOWNLOAD wallset for LoG EDITOR
http://grimrock.nexusmods.com/mods/215

Here are the pictures. Press F5 :ugeek:

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Last edited by DeDy on Fri Mar 01, 2013 12:24 pm, edited 5 times in total.
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
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Re: [wallset] Nightfall: First Contact

Postby takis76 » Wed Feb 13, 2013 1:47 am

I don't have yet use blender for creating new wallsets, but as you say when you are deleting these stones, suddenly the buttons disappear and you cant bring them back.

Might the button models are merged with these stones in the same layer.
Try do not delete those stone models, but try to change the surface of the stones and make them flat. If you just delete the stones, might the stones and the buttons are stored in the same model, or in the same layer. Trying to delete the vertices of the stone and merge the missing normals (According to 3D Studio) you can fill the holes of the missing surfaces.

Normals are surfaces around a group of vertices. (Normals also are group of triangles of planes and create some surface).
As I understand deleting those stones delete and buttons. But why the button models be in the same file as the wall models? (I don't have made vast research about new wallset making and I see in all wallsets here these stones exists. So might there is a model problem with these and the modeler need to make an extensive model editing to these models.

Another idea:
Try to copy whole model file with a new file with different filename. Just delete the stones and for buttons use the old file and for the new model without stones (which the buttons will missing and create a new object) this is a quick solution.

About secret buttons you need a complete new 3D object to fit your new secret buttons to your new wallset. I don't know if this help but you can use some trick.

Edit:

As I see the secret buttons are on these stones. So you can delete all of these stones and created another one new object with different name and create new buttons on this. Another idea is to use a neat wall model and as new object and create new secret buttons with new texture, also this will fix your problem too.

If I was making my own wallset, I will use this technique.
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Re: [wallset] Nightfall: First Contact

Postby Skuggasveinn » Wed Feb 13, 2013 4:19 am

Hi.

here is the wallset with the stones removed.
https://www.dropbox.com/s/6pecqnklq5h315r/Nightfall%20BETA%20wallset.zip

These was a small problem with the secret button small texture.
You are only changing the colors of the dungeon textures for the secret buttons, so you still get the small brick along with the secret button.
Spoiler: show
Image


So I went in and re-mapped the UV for this model, and aligned it with your wall texture.
maybe the alignement was a bit to good, since now its really hard to spot the small button.
Spoiler: show
Image


in anycase you can allways change the texture of the button itself with the GMT to make it stick out more.

Skuggasveinn.
Link to all my assets on Nexus like the Town Tileset, Water Fountains, Extra Lanters Pack, Yuleland, Secret Doors Extra, Flooded Dungeon and Skeletons Impaled pack.
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Re: [wallset] Nightfall: First Contact

Postby DeDy » Wed Feb 13, 2013 2:53 pm

Skuggasveinn wrote:

thousand thanks
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
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Re: [wallset] Nightfall: First Contact

Postby Drakkan » Thu Feb 14, 2013 8:31 pm

another promising tileset. good job !
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Re: [wallset] Nightfall: First Contact

Postby DeDy » Fri Mar 01, 2013 12:30 pm

Wallset for LoG editor is on Nexus.
http://grimrock.nexusmods.com/mods/215
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
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Re: [wallset] Nightfall: First Contact

Postby Neikun » Fri Mar 01, 2013 2:38 pm

Looking pretty cool. I like the hands on the wall. Reminds me of an old game I loved as a kid.
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Re: [wallset] Nightfall: First Contact

Postby DeDy » Fri Mar 01, 2013 3:03 pm

Neikun wrote:Looking pretty cool. I like the hands on the wall. Reminds me of an old game I loved as a kid.

Firehand in Photoshop CS 5.5 in layer ;)
http://nightfall.eddo.cz/files/nightfall1_symbol.zip
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Re: [wallset] Nightfall: First Contact

Postby akroma222 » Wed Mar 06, 2013 9:34 pm

Really nice work :D :D
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Re: [wallset] Nightfall: First Contact

Postby manic.insomnia » Thu Jun 20, 2013 3:00 pm

Great wall set working well as a test in my mod.

I'm trying to work out how to make my own set and that download was really useful.

Thanks for sharing.
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