[Community] Grimrock Model Request Thread

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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germanny
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Re: [Community] Grimrock Model Request Thread

Post by germanny » Wed Jan 16, 2013 1:22 am

This vertex prob may possible through export from blender? to obj.
I found out when i have applied an xtra texture in UV editor and export the model with opt. 'material groups' checked, a copy of the mesh is created for every material.
Delete that extra material in the toolkit did not delete those xtra verts.
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Neikun
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Re: [Community] Grimrock Model Request Thread

Post by Neikun » Wed Jan 16, 2013 2:35 am

Updated request sheet to be a table.

Germanny, I would love for you to release that desk with your new textures! It's fantastic!
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Wanderer
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Re: [Community] Grimrock Model Request Thread

Post by Wanderer » Wed Jan 16, 2013 5:43 am

Hi,
I dont know if this is doable at last, but indeed I have 2 requests for new Models.

1. I need A bed or better an Altar with an old Man in robes lyging on it (the default Altar will do best if there is nothing better than that ). This model has not to have any Animations, it could be a simple Object like other "dead" objects. I need this for a quest-issue of my Mod.

2. I dont Know if it is possible to change the default Textures of a given Model so (Mybe that one of Minotaur) that it looks like a Bear. But well for the Wilderness, I need a new Monster-Type --> Bear.

lg Wanderer
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Neikun
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Re: [Community] Grimrock Model Request Thread

Post by Neikun » Wed Jan 16, 2013 1:05 pm

I just realized how difficult this is going to be to format haha.
I think I have the request sheet format down pat, but the Released Models sheet needs work..

EDIT: Then again.. maybe I should categorize the request sheet between props, items, monsters, ect.


EDIT: Now it just seems like I'm doing the C.A.P. with a request form attached.. /:
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Neikun
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Re: [Community] Grimrock Model Request Thread

Post by Neikun » Thu Jan 17, 2013 2:43 pm

So, community.. Any suggestions how how would be best to format this page? Is my current method good?
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msyblade
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Re: [Community] Grimrock Model Request Thread

Post by msyblade » Thu Jan 17, 2013 4:34 pm

Personally, this is my favorite current thread. Think the format is playing along fine, and modelers are checking it and helping. Good work Neikun!
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undeaddemon
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Re: [Community] Grimrock Model Request Thread

Post by undeaddemon » Thu Jan 17, 2013 8:24 pm

Last edited by undeaddemon on Fri Jan 18, 2013 1:49 am, edited 1 time in total.

hyteria
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Re: [Community] Grimrock Model Request Thread

Post by hyteria » Thu Jan 17, 2013 8:36 pm

very nice undead!

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Wanderer
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Re: [Community] Grimrock Model Request Thread

Post by Wanderer » Thu Jan 17, 2013 9:18 pm

Hi Neikun, your format of the page is very good.
And the page it self is maybe one of the best threads ever, because sometimes it is really neccesary to have some special Models for certain Mods, and here is a good place to ask instead of rushing from thread to thread (of the skilled 3D-moddelers) and beg for Models. So the moddelers can look from time to tome here and if they have time at the moment, they can create the one or the other needed model by modders.

So thank you for this thread, it it really useful.

P.s.: "The Old man on Altar" object I need, is not dead, he is nearly dead. So please dont make a skeletton or an already dead body, instead of that make a very ill man waiting for a "Healing Potion of Life". Maybe I explained it little bit wrong before.
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Neikun
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Re: [Community] Grimrock Model Request Thread

Post by Neikun » Fri Jan 18, 2013 3:29 am

Noted. I still have a couple more updates to roll through this thread.

I think I'll have to make a section for more specific model requests.

I just feel like I'm taking over the CAP *shrug*
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