[Community] Grimrock Model Request Thread

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Community] Grimrock Model Request Thread

Post by germanny »

This vertex prob may possible through export from blender? to obj.
I found out when i have applied an xtra texture in UV editor and export the model with opt. 'material groups' checked, a copy of the mesh is created for every material.
Delete that extra material in the toolkit did not delete those xtra verts.
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: [Community] Grimrock Model Request Thread

Post by Neikun »

Updated request sheet to be a table.

Germanny, I would love for you to release that desk with your new textures! It's fantastic!
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
Wanderer
Posts: 113
Joined: Sat Dec 29, 2012 9:08 pm
Location: Lyramion / Twinlake :)

Re: [Community] Grimrock Model Request Thread

Post by Wanderer »

Hi,
I dont know if this is doable at last, but indeed I have 2 requests for new Models.

1. I need A bed or better an Altar with an old Man in robes lyging on it (the default Altar will do best if there is nothing better than that ). This model has not to have any Animations, it could be a simple Object like other "dead" objects. I need this for a quest-issue of my Mod.

2. I dont Know if it is possible to change the default Textures of a given Model so (Mybe that one of Minotaur) that it looks like a Bear. But well for the Wilderness, I need a new Monster-Type --> Bear.

lg Wanderer
My first LoG-Mod: Abandoned Places 2
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: [Community] Grimrock Model Request Thread

Post by Neikun »

I just realized how difficult this is going to be to format haha.
I think I have the request sheet format down pat, but the Released Models sheet needs work..

EDIT: Then again.. maybe I should categorize the request sheet between props, items, monsters, ect.


EDIT: Now it just seems like I'm doing the C.A.P. with a request form attached.. /:
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: [Community] Grimrock Model Request Thread

Post by Neikun »

So, community.. Any suggestions how how would be best to format this page? Is my current method good?
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
msyblade
Posts: 792
Joined: Fri Oct 12, 2012 4:40 am
Location: New Mexico, USA
Contact:

Re: [Community] Grimrock Model Request Thread

Post by msyblade »

Personally, this is my favorite current thread. Think the format is playing along fine, and modelers are checking it and helping. Good work Neikun!
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
User avatar
undeaddemon
Posts: 157
Joined: Fri Mar 02, 2012 3:38 pm

Re: [Community] Grimrock Model Request Thread

Post by undeaddemon »

Last edited by undeaddemon on Fri Jan 18, 2013 1:49 am, edited 1 time in total.
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

Re: [Community] Grimrock Model Request Thread

Post by hyteria »

very nice undead!
User avatar
Wanderer
Posts: 113
Joined: Sat Dec 29, 2012 9:08 pm
Location: Lyramion / Twinlake :)

Re: [Community] Grimrock Model Request Thread

Post by Wanderer »

Hi Neikun, your format of the page is very good.
And the page it self is maybe one of the best threads ever, because sometimes it is really neccesary to have some special Models for certain Mods, and here is a good place to ask instead of rushing from thread to thread (of the skilled 3D-moddelers) and beg for Models. So the moddelers can look from time to tome here and if they have time at the moment, they can create the one or the other needed model by modders.

So thank you for this thread, it it really useful.

P.s.: "The Old man on Altar" object I need, is not dead, he is nearly dead. So please dont make a skeletton or an already dead body, instead of that make a very ill man waiting for a "Healing Potion of Life". Maybe I explained it little bit wrong before.
My first LoG-Mod: Abandoned Places 2
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: [Community] Grimrock Model Request Thread

Post by Neikun »

Noted. I still have a couple more updates to roll through this thread.

I think I'll have to make a section for more specific model requests.

I just feel like I'm taking over the CAP *shrug*
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
Post Reply