[WIP]flesh wall set

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hyteria
Posts: 263
Joined: Sat Dec 29, 2012 8:22 pm

[WIP]flesh wall set

Post by hyteria » Wed Jan 09, 2013 4:13 pm

hello everybody

i m actually working of a flesh wall set and have some probleme
i worked with a seemless texture to have a nice continuity between them , but when game generate a lvl , he put them on all direction making something bad
so i t s possible to add a line on code who said that i always want my floor in the same direction?

floor
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floor deco
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wall
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pillar (edit : more bigger)
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ceiling (edit fixed)
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kind of weird strange ball of flesh ?!!^^ :p
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door frame (have some probleme to light them !!!!)
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Last edited by hyteria on Thu Jan 10, 2013 4:22 pm, edited 11 times in total.

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msyblade
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Re: [mods]flesh wall set (work in progress)

Post by msyblade » Wed Jan 09, 2013 4:32 pm

Wow, if that first image is "Bad", you have done a great job executing the concept. Way to go Hyteria! impressive!
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hyteria
Posts: 263
Joined: Sat Dec 29, 2012 8:22 pm

Re: [mods]flesh wall set (work in progress)

Post by hyteria » Wed Jan 09, 2013 5:00 pm

i have lots of work cause i m just begin to lern blender and how to texturize , so it s very simple at beginning i will try to have all asset before begining reshape them and making them better , thx for support

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Sutekh
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Re: [mods]flesh wall set (work in progress)

Post by Sutekh » Wed Jan 09, 2013 5:36 pm

If you look in your wall set's .lua file, you'll find a line that says "randomFloorFacing = true,". You can change true to false, or comment out / delete the line, and your floor tiles should all face the same way.

hyteria
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Re: [mods]flesh wall set (work in progress)

Post by hyteria » Wed Jan 09, 2013 5:37 pm

oh thx you !

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Komag
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Re: [mods]flesh wall set (work in progress)

Post by Komag » Wed Jan 09, 2013 5:40 pm

not sure how I feel about this one, a little too freaky for me, even though I appreciate the high quality of your work
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Grimwold
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Re: [mods]flesh wall set (work in progress)

Post by Grimwold » Wed Jan 09, 2013 6:13 pm

A bit freaky, yes... but very cool... I can see a future for Grimrock Doom... now we just need someone to create a Cyberdemon!

hyteria
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Re: [mods]flesh wall set (work in progress)

Post by hyteria » Wed Jan 09, 2013 7:45 pm

thx ) but as you can see i m still have problem on unwrapping model to fit nice texture perfectly

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crisman
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Re: [mods]flesh wall set (work in progress)

Post by crisman » Wed Jan 09, 2013 8:50 pm

OMG that is absolutely cool!
It reminds me The Binding of Isaac ^_^

Can't wait to see further progress!!

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HaunterV
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Re: [mods]flesh wall set (work in progress)

Post by HaunterV » Thu Jan 10, 2013 12:05 am

someone make him a sphincter door for him to reskin!
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