Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Asteroth
- Posts: 471
- Joined: Wed Oct 24, 2012 10:41 am
- Location: Eastern U.S.
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by Asteroth » Mon Jan 07, 2013 6:39 am
'Ello all. Back during the christmas contest thomson suggested that unique lightsources were something I should do more of. I decided to get back into evil character and continue to practice modelling, and the result I now bring you.
One problem with grimrock is the lighting isn't evil-overlord enough. The solution. This:
Using severed heads is a long respected way to get your evil across. Also I wanted to make a generally useful asset. (I am on the LotNR team)
You can pick it up here:
http://grimrock.nexusmods.com/mods/170
It's quite possible that I will turn it into a lantern pack.(I've already made a skull pack:
http://grimrock.nexusmods.com/mods/142)
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hyteria
- Posts: 263
- Joined: Sat Dec 29, 2012 8:22 pm
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by hyteria » Mon Jan 07, 2013 9:23 am
good job ) nice evil looking
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Neikun
- Posts: 2457
- Joined: Thu Sep 13, 2012 1:06 pm
- Location: New Brunswick, Canada
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Contact:
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by Neikun » Mon Jan 07, 2013 12:21 pm
Lovin' the black smoke.
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crisman
- Posts: 305
- Joined: Sat Sep 22, 2012 9:23 pm
- Location: Italy
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by crisman » Mon Jan 07, 2013 8:44 pm
Oh, those are sweet!! I want one in my room!!

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HaunterV
- Posts: 676
- Joined: Mon Apr 16, 2012 9:54 pm
- Location: Barrie, Ontario, Canada
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by HaunterV » Mon Jan 07, 2013 9:42 pm
great work
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Skuggasveinn
- Posts: 561
- Joined: Wed Sep 26, 2012 5:28 pm
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by Skuggasveinn » Tue Jan 08, 2013 2:20 am
cool, now create the skull wall , and have one talking and lets call him morte
seriously, skull wall tileset, just how awesome would that be !!!!!!!! go go
Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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Asteroth
- Posts: 471
- Joined: Wed Oct 24, 2012 10:41 am
- Location: Eastern U.S.
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by Asteroth » Tue Jan 08, 2013 5:25 am
Dayum! I never thought so many people would seriously want that. I guess I will have to give it another look!