[MOD] Eye of the Dragon

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] Eye of the Dragon

Post by Drakkan » Tue Apr 28, 2015 12:58 pm

Feerieland wrote:Forget my previous message, just found it but got another question
SpoilerShow
Am I suppose to do something with bones and battle axe found in the water ?
Hi Feerieland
some bones (if it has some name) could be resurrected on healing crystal. Otherwise bones do not have any meaning. The axe is just...good axe.
Breath from the unpromising waters.
Eye of the Atlantis

Feerieland
Posts: 15
Joined: Tue Apr 21, 2015 1:50 pm

Re: [MOD] Eye of the Dragon

Post by Feerieland » Thu Apr 30, 2015 1:31 pm

Hi

Thanks for your answer. I'm now far away from this place and leave these items behind me. I' m engaged in the final battle or i guess it is and it's too difficult for the moment. Are we supposed to be here at level 9 or 10 ?
The poisonous mushrooms are insane, my wizards died too quickly and i'm surrounded by foes without healing potions (i have no more herbs to mix them).
So maybe i should explore inferior levels, i have an iron key but no idea what it is supposed to open. I remember the alcoves with the riddles, i have correct answers but don't know what to do and last but not least, this room with pits and fireballs :twisted: , i can't reach the end i die each time. Is there something valuable after this traps ?

Feerieland
Posts: 15
Joined: Tue Apr 21, 2015 1:50 pm

Re: [MOD] Eye of the Dragon

Post by Feerieland » Thu Apr 30, 2015 2:32 pm

I read some previous messages and saw your video, it was a great help for this room :)

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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] Eye of the Dragon

Post by Drakkan » Thu Apr 30, 2015 4:10 pm

Feerieland wrote:I read some previous messages and saw your video, it was a great help for this room :)
Hi, cool ! I am sure you can find some walktrough on the youtube if required. Generally - the dungeon is hard, YES, but it could be done definitely :)
Breath from the unpromising waters.
Eye of the Atlantis

Feerieland
Posts: 15
Joined: Tue Apr 21, 2015 1:50 pm

Re: [MOD] Eye of the Dragon

Post by Feerieland » Thu Apr 30, 2015 4:27 pm

It's a little bit hard because the first time the panic is on players mind :) after seeing the video and
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knowning a cristal is appearing
it was quite easy even with no heal potions. You have to move quickly and use frost bombs, i do it on my first try.
I have done the alternative end, but i take my previous save to see what happenned if i kill Torn.
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Now I have save Maladriel but the game crashed as soon i climb up, no regrets because i have no frost armors, i guess i missed really some parts of the dungeon.
Anyway i really enjoyed your mod, Congratulations for the work you made.

softiron
Posts: 1
Joined: Thu May 14, 2015 4:39 pm

Re: [MOD] Eye of the Dragon

Post by softiron » Thu May 14, 2015 4:46 pm

got a problem.
file corrupted, CRC checksum error no matter what soft I use for unpacking...

Ektopl@sm
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Joined: Wed Feb 20, 2013 10:18 pm

Re: [MOD] Eye of the Dragon

Post by Ektopl@sm » Fri May 15, 2015 10:16 am

softiron wrote:got a problem.
file corrupted, CRC checksum error no matter what soft I use for unpacking...
Same probleme here, tried with winrar and 7zip -> CRC error
After extraxting and trying to play the game failed after the mod introduction.

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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] Eye of the Dragon

Post by Drakkan » Sun May 24, 2015 5:40 pm

Hi folks,
unfortunately seems it was zipped broken and it is currently the only version I have. In case sombeody around will be so glad and upload the unbroken version anywhere I will be able to pack it up and re-upload it again correctly. Thanks a lot for any help
Breath from the unpromising waters.
Eye of the Atlantis

Zo Kath Ra
Posts: 741
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: [MOD] Eye of the Dragon

Post by Zo Kath Ra » Sun May 24, 2015 6:16 pm

Drakkan wrote:Hi folks,
unfortunately seems it was zipped broken and it is currently the only version I have. In case sombeody around will be so glad and upload the unbroken version anywhere I will be able to pack it up and re-upload it again correctly. Thanks a lot for any help
You can download a working zip of version 5c here:
http://www.gamepressure.com/download.asp?ID=49699
7-zip doesn't find any errors in the archive.

I couldn't play the mod with the Texture Resolution set to "medium", because LoG1 crashed with this error after the intro:
SpoilerShow
[string "Grimrock.lua"]:0: D3DError - CreateTexture failed: D3DERR_INVALIDCALL
stack traceback:
[C]: in function 'load'
[string "Grimrock.lua"]: in function 'defineMaterial'
mod_assets/ring_actuator/materials.lua:5: in main chunk
[string "Dungeon.lua"]: in function 'import'
mod_assets/scripts/init.lua:47: in main chunk
[string "Dungeon.lua"]: in function 'loadInitFile'
[string "GameMode.lua"]: in function 'loadDungeon'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'completionFunc'
[string "CinematicMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

OS Version 5.1

OEM ID: 0
Number of processors: 2
Page size: 4096
Processor type: 586

Total memory: 2046 MB
Free memory: 912 MB

Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GTX 550 Ti
State flags: 08000000

Display device 1:
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 550 Ti
State flags: 08000005

Display device 2:
Device name: \\.\DISPLAYV1
Device string: NetMeeting driver
State flags: 00000008

Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDPDD Chained DD
State flags: 00000008
Setting the Texture Resolution to "high" fixed this problem.
Last edited by Zo Kath Ra on Sun May 24, 2015 9:22 pm, edited 3 times in total.

Zo Kath Ra
Posts: 741
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: [MOD] Eye of the Dragon - version 5b

Post by Zo Kath Ra » Sun May 24, 2015 9:12 pm

0smond wrote:Does anyone know how I get this to work. I get this error message after intro.
SpoilerShow
[string "Grimrock.lua"]:0: D3DError - CreateTexture failed: D3DERR_INVALIDCALL
stack traceback:
[C]: in function 'load'
[string "Grimrock.lua"]: in function 'defineMaterial'
mod_assets/ring_actuator/materials.lua:5: in main chunk
[string "Dungeon.lua"]: in function 'import'
mod_assets/scripts/init.lua:47: in main chunk
[string "Dungeon.lua"]: in function 'loadInitFile'
[string "GameMode.lua"]: in function 'loadDungeon'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'completionFunc'
[string "CinematicMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Set the Texture Resolution to "high" in the Options menu.
If the Texture Resolution is set to "low" or "medium", EotD will crash with this error after the intro.

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