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Re: Dungeon Master The Lord of Chaos

Posted: Mon Jan 07, 2013 12:56 pm
by RMariano
Komag wrote:That's quite a long ways away, far to far to hear the door, is there some other hint or clue about that location to help the player?
Your hints and help are valuable. Thank you too!

Re: Dungeon Master The Lord of Chaos

Posted: Wed Jan 09, 2013 8:05 am
by Hustin
RMariano wrote:
LordGarth wrote:Secret button at x15 y 15. It opens a secret door at x29 y28

LG

Thank you!! Made it and am movng forward once again. What a great job on this Dungeon.
I agree, I feel spoiled with all the wallsets and ambience. I just reached level 72, and I'm not looking forward to the end (wherever that is).

Re: Dungeon Master The Lord of Chaos

Posted: Wed Jan 09, 2013 5:34 pm
by LordGarth
I am working on the sequel already. I have alot of progress done. I am working on new monsters in blender. If someone know how to get vertex painting on the model to show up in game. Let me know.

My first monster model looks horrible and perfect. Alot of the formations and shapes on the model are accidents hahahahahah.

Screen shot soon when the paint works.

Also if someone know how to make animations work with legend of grimrock software from blender let me know.

LG

Re: Dungeon Master The Lord of Chaos

Posted: Mon Jan 14, 2013 9:13 am
by Xombium
Is there a good blend of puzzles and fighting in this dungeon? And is the dungeon have an interesting layout and nice aesthetic? Over 70 levels I have to ask how did you do that? That's soo many most don't even have 10.
Are they smaller sized levels, or what? Are there any custom monsters in here?

I'm going to download this after I beat a couple of the mods i'm working on.

Re: Dungeon Master The Lord of Chaos

Posted: Mon Jan 14, 2013 12:38 pm
by Komag
I think this dungeon mostly focuses on tough combat, not so much puzzles

Re: Dungeon Master The Lord of Chaos

Posted: Mon Jan 14, 2013 5:36 pm
by LordGarth
I tried to make each floors layout unique and interesting. There is alot of combat and retextured monsters. The way I retextured some monsters makes them look like new custom monsters.

Most floors take up the whole map area. The puzzles in this game are mostly finding buttons, levers, secret buttons and keys, sometimes keys that drop off mobs.

I am working with blender now to make actual new monsters but it is taking some time. The monsters will be for my Dungeon Master 2 game which will be mostly new monsters. I think I will reuse the phantoms from Dungeon Master 1. I liked them so much.

LG

Re: Dungeon Master The Lord of Chaos

Posted: Tue Jan 15, 2013 6:15 pm
by RMariano
In the level Death's Calling.. Either I'm color blind, which I'm not or just plain lost but I cannot find any of the buttons I need. Plz help

Re: Dungeon Master The Lord of Chaos

Posted: Tue Jan 15, 2013 6:42 pm
by LordGarth
Hello

Secret button at x26 y2 and then one at x26 y 29. Then you will have to find a key in the newly opened area.

LG

Re: Dungeon Master The Lord of Chaos

Posted: Wed Jan 16, 2013 9:48 pm
by zadkielmodeler
Honestly I am curious how you managed to make a 70 level dungeon. I made a 16 level one and it took 3 months to finish bug testing it and get everything working. And I even had outside help with that part. If your dungeon is really 70 levels of real meaningful content similar in quality to that of the original grimrock, then I bow to your mastery.

Re: Dungeon Master The Lord of Chaos

Posted: Wed Jan 16, 2013 9:54 pm
by LordGarth
Thankyou very much.

I just took it one step at a time and I tried to make each floor different with a unique and meaningful layout.

It is more than 70 floor and less than 85. I wanted the exact amount of floors to be found out by the player when the player gets there.

On a side note if anyone knows how to make vertex painting in blender show up in the legend of grimrock game. Please let me know.

Thx,

LG