Dungeon Master The Lord of Chaos

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
User avatar
RMariano
Posts: 287
Joined: Mon Apr 02, 2012 1:16 pm
Location: Florida, USA
Contact:

Re: Dungeon Master The Lord of Chaos

Post by RMariano » Sat Dec 29, 2012 1:23 pm

msyblade wrote:Komag is saying, do not type:

print(party.5,party.7)

instead type:
print(party.x,party.y) The x/y are not variables that need replaced, but the actual syntax used for the function. :)

Thank you!! DUH!!

Happy New Year!
Regards,

RMariano

Hustin
Posts: 105
Joined: Thu May 31, 2012 7:26 am

Re: Dungeon Master The Lord of Chaos

Post by Hustin » Tue Jan 01, 2013 10:48 am

So far, so good. I just got down to level 36. So far, my comments:
SpoilerShow
1. I never got the dexterity potion recipe to work. Bug?

2. A few "secrets" seem to be required to progress to the next level (around level 30 or so, I think). Strictly speaking, should those count as secrets?

3. It would be nice if there was more variation in opening some areas--I don't recall seeing any levers or any of the larger secret buttons.

4. 70 levels seems like a lot, but they're all completely linear. It's not like Xafi where 6 levels plays more like 24 :D

5. I'm blowing through the combat, but I spent a lot of time playing around with the potion recipes (including using the console so I could experiment). My characters all have some pretty insane stats. I've seen Mork hit for almost 1800 HP!

6. The variation of spells is really cool, though I'm not sure yet if so many new attack spells are all that necessary. It's hard to say, though. I have 50 spellcraft and 50 ice, but nada in fire, earth, or air, so I could only play with the supercharged ice and spellcraft spells so far. I'm finding that Ice Bolt is still my best mainstay as it doesn't use all that much mana and freezes an enemy in its tracks.

7. I spotted a few graphics glitches in some of the weapon and armor icons, usually a stray white dot here and there. Still, all the extra variation is just awesome.

8. I saw an issue where the planar (at least I think it was planar) rogue and/or wizard armor turned out to be better than "newer" armor for certain pieces. Maybe a typo in the stats? It definitely wasn't a heavy armor piece, it was either rogue or wiz gear.

9. No necklace items. At all. Intentional?

10. I found that my rogue can still equip shields that require a certain armor skill and still get at least some benefit. Since rogues can't dual wield and I'm kicking all kinds of monster butt with the daggers, that's what I've been using. I have yet to play with the bows.

11. I *really* need a three-ring binder item or something for all those notes! That guy V.V. left freaking War and Peace down there! And that's not counting recipes and scrolls. I had to spawn extra boxes just so Sancsaron could carry them all!

12. It would be a HUGE help if gems stacked (think D&D dice bag--a bag should be able to contain a LOT of gems). I've had to spawn boxes galore for everything.

13. Early on I found a scroll item that doesn't seem to have any writing when I hover it. It's simply called "a scroll", and has the non-spell scroll icon. I've been holding onto it but never found a use for it.

User avatar
RMariano
Posts: 287
Joined: Mon Apr 02, 2012 1:16 pm
Location: Florida, USA
Contact:

Re: Dungeon Master The Lord of Chaos

Post by RMariano » Fri Jan 04, 2013 7:05 pm

A question;

How does one go about "enchanting" a weapon?

ie., Ghost Flail & Blizzard or Lightning??
Regards,

RMariano

User avatar
LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: Dungeon Master The Lord of Chaos

Post by LordGarth » Fri Jan 04, 2013 10:12 pm

You must make the enchantment potion and then combine the potion and weapon in the mortar.

LG
Dungeon Master and DOOM will live forever.

User avatar
RMariano
Posts: 287
Joined: Mon Apr 02, 2012 1:16 pm
Location: Florida, USA
Contact:

Re: Dungeon Master The Lord of Chaos

Post by RMariano » Sat Jan 05, 2013 3:43 pm

I discovered that shortly after I asked here. Thank you for your quick response.

By the way, I am enjoying Lord of Chaos to no end. Thank you for a great effort.
Regards,

RMariano

User avatar
LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: Dungeon Master The Lord of Chaos

Post by LordGarth » Sat Jan 05, 2013 6:20 pm

Thx,

I was hoping to make a Dungeon Master that many would enjoy.

I would love to find a good free game engine that would allow me to make a Kings Field and Wizardry type game.

LG
Dungeon Master and DOOM will live forever.

User avatar
RMariano
Posts: 287
Joined: Mon Apr 02, 2012 1:16 pm
Location: Florida, USA
Contact:

Re: Dungeon Master The Lord of Chaos

Post by RMariano » Sat Jan 05, 2013 7:25 pm

Level 47....(Fall of Light) I'm lost..... cannot find an exit. Help!! :lol:

:o I going thru withdrawals... ;)
Regards,

RMariano

User avatar
LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: Dungeon Master The Lord of Chaos

Post by LordGarth » Sun Jan 06, 2013 6:07 pm

Secret button at x15 y 15. It opens a secret door at x29 y28

LG
Dungeon Master and DOOM will live forever.

User avatar
Komag
Posts: 3629
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Dungeon Master The Lord of Chaos

Post by Komag » Mon Jan 07, 2013 3:35 am

That's quite a long ways away, far to far to hear the door, is there some other hint or clue about that location to help the player?
Finished Dungeons - complete mods to play

User avatar
RMariano
Posts: 287
Joined: Mon Apr 02, 2012 1:16 pm
Location: Florida, USA
Contact:

Re: Dungeon Master The Lord of Chaos

Post by RMariano » Mon Jan 07, 2013 12:55 pm

LordGarth wrote:Secret button at x15 y 15. It opens a secret door at x29 y28

LG

Thank you!! Made it and am movng forward once again. What a great job on this Dungeon.
Regards,

RMariano

Post Reply