Dungeon Master The Lord of Chaos

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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RMariano
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Re: Dungeon Master The Lord of Chaos

Post by RMariano » Wed Dec 26, 2012 2:30 pm

LordGarth wrote:Three secret buttons.

x5y7 x17y10 x28y30

x0y0 coordinate starts at the upper left corner of the map.

LG
Hope your Christmas was wonderful!!

Thank you for the quick response... perhaps a screenshot or two?? I have no way of correlating those coordinates into the game. :oops:
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RMariano

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Komag
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Re: Dungeon Master The Lord of Chaos

Post by Komag » Wed Dec 26, 2012 4:18 pm

if your console is enabled you can type print(party.x,party.y)
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leewroy
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Re: Dungeon Master The Lord of Chaos

Post by leewroy » Wed Dec 26, 2012 5:52 pm

RMariano wrote:Thank you for the quick response... perhaps a screenshot or two?? I have no way of correlating those coordinates into the game. :oops:
that's the kind of "puzzle" that annoys me. Had a hard time to find the three buttons too. I didn't marked them on my map, so I´m sorry. but otherwise I´d post a pic for you. However, if you think about axis, and cosidere the tip the modder gave, about where to start count,
you´ll find the right position with no problem.

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LordGarth
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Re: Dungeon Master The Lord of Chaos

Post by LordGarth » Wed Dec 26, 2012 8:08 pm

I would highly suggest using the automap for my game. If you are early on in the game then I would suggest starting over with your imported toons if you like and have the automap feature on this time.

LG
Dungeon Master and DOOM will live forever.

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RMariano
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Re: Dungeon Master The Lord of Chaos

Post by RMariano » Thu Dec 27, 2012 6:03 pm

Komag wrote:if your console is enabled you can type print(party.x,party.y)
I have the console fully working. I tried that... it only returns errors
print(party.5,party.7)

No go


Are they applicable in the Green Room? Or the entire Hordes Den Map?

I have automap on.
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RMariano

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Komag
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Re: Dungeon Master The Lord of Chaos

Post by Komag » Thu Dec 27, 2012 10:47 pm

I'm saying type in EXACTLY print(party.x,party.y) and it will show you your current x/y position, so you can then go from there
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Hustin
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Re: Dungeon Master The Lord of Chaos

Post by Hustin » Fri Dec 28, 2012 3:53 am

I just reached level 8, and
SpoilerShow
I found the secret near the entrance, but the scroll of Arctic Storm doesn't show a recipe. Bug?

If so, would you mind posting it? I really don't want to start over if you have to post an update.

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RMariano
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Re: Dungeon Master The Lord of Chaos

Post by RMariano » Fri Dec 28, 2012 3:45 pm

Komag wrote:I'm saying type in EXACTLY print(party.x,party.y) and it will show you your current x/y position, so you can then go from there
print(party.5,party.7)

Doing so results in:

string "user-input"]:1: ')' expected near '.5'

I haven't a clue as to what that means. :(

a marked automap would work wonders. (please)
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RMariano

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msyblade
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Re: Dungeon Master The Lord of Chaos

Post by msyblade » Fri Dec 28, 2012 4:38 pm

Komag is saying, do not type:

print(party.5,party.7)

instead type:
print(party.x,party.y) The x/y are not variables that need replaced, but the actual syntax used for the function. :)
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LordGarth
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Re: Dungeon Master The Lord of Chaos

Post by LordGarth » Fri Dec 28, 2012 5:53 pm

Thx for the info about arctic storm scroll

The runes are Air, Spirit, Physical and Water.

LG
Dungeon Master and DOOM will live forever.

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