[WIP] GrimFBX

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
chaoscommencer
Posts: 119
Joined: Sun Jan 05, 2014 7:48 pm

Re: [WIP] GrimFBX

Post by chaoscommencer »

Well, this sure sounds like it could come in handy ;). Thanks John!
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
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germanny
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Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [WIP] GrimFBX

Post by germanny »

At first i had an error - msvcp100.dll, i copied it in the grimfbx folder.
May solved it, or it was reinstall of redist. from Ms..

John, GrimFbx imports a blender 2.69 created fbx with bone animation.
Export to model and animation is done without noticeable errors!
Animated position (x,y,z) is the same as in blender.
Only size of model and model while attached animation action are different.
But it could be i´ve forgotten to apply rot + scale before animating..

YEAH! Thx John, this is a BIG step!
Will do more tests soon!
Dungeon Master Resource Pack worker and passionated Beer drinker
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Diarmuid
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Re: [WIP] GrimFBX

Post by Diarmuid »

That's frankly amazing, thank you so much John!
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JohnWordsworth
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Re: [WIP] GrimFBX

Post by JohnWordsworth »

@ChaosCommencer & @Diarmuid: Thanks :)

@Germanny: Ahh - same thing as Assimp on the GMT I think. However, I've realised what I've been doing wrong (doh!) and have realised that statically linking in the relevant parts of the redist libraries only adds a couple hundred Kb and gets rid of the dependency. So...

Ta-dah - GrimFBX 0.1.1.0 - GrimFBX Download Page

The above version is exactly the same as the previous version, but should run on a brand new / clean install of Windows instead of requiring the redist package to be installed.

Edit: Have created a very basic page on my website so I can link to that instead of linking directly to the ZIP files every time. This will hopefully prevent dead links in the future.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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BuzzJ
Posts: 160
Joined: Sat Jan 12, 2013 4:06 pm

Re: [WIP] GrimFBX

Post by BuzzJ »

I hope to one day understand how this works and to use it.
kaomao
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Joined: Mon Feb 24, 2014 10:24 am
Location: Milan, Italy

Re: [WIP] GrimFBX

Post by kaomao »

hey John I sent you a private message!

cheers
Maurizio
kaomao
Posts: 6
Joined: Mon Feb 24, 2014 10:24 am
Location: Milan, Italy

Re: [WIP] GrimFBX

Post by kaomao »

John I've sent another message ;)
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