[MOD] LABYRINTH OF LIES - v3.6 Release

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Zo Kath Ra
Posts: 847
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: [MOD] LABYRINTH OF LIES - v3.6 Release

Post by Zo Kath Ra » Wed Jul 31, 2019 4:30 pm

akroma222 wrote:
Wed Jul 31, 2019 3:49 pm
Zo Kath Ra, I am really not sure what you mean .... ?
Ive never heard of this being done... is this a feature elsewhere in a another mod?
If so... tell me more hahah interesting!

Sounds like youre thinking log2 style, though (click hold and draw)
This runepanel is based off the log1 runepanel (click on each rune button - no hold or draw)
There are a few different features, but Ill elaborate fully v soon (going to video it tonight)
Admittedly, scripting click hold draw Gui horrified me a bit......
so playing it safe w a system thats simple to script and manage
I've never heard of this being done, either.
It's just an idea I had.
Arx Fatalix might have had this feature, but it's been years since I last played it.
In AF you draw spells like you do in LoG2, but there is no rune panel, you simply draw shapes on the screen.

Doesn't work in LoG2, because in the gesture 1236321, the 321 part un-selects the previous runes, in this case 632.
And you're right, it would require click-hold-draw.

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akroma222
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Re: [MOD] LABYRINTH OF LIES - v3.6 Release

Post by akroma222 » Fri Aug 02, 2019 3:50 am

Videos are up
1st attempt
https://www.youtube.com/watch?v=J9CCwttprOM
2nd attempt
https://www.youtube.com/watch?v=HmBz-Nw ... e=youtu.be

or the LoG2 Legacy of Lies / Akromas stuff thread...
viewtopic.php?f=22&t=12983&start=20

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akroma222
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Re: [MOD] LABYRINTH OF LIES - v3.6 Release

Post by akroma222 » Mon Feb 24, 2020 1:56 am

Hey All,

Just a quick message - apologies for my absence and for not keeping this updated over my time away
(I have been assisting my dad over summer with renovations and research work while he underwent chemotherapy)

In the next 2 weeks I will post a number of console commands that will fix the aforementioned, offending bugs
(Eg, infinite purple crabs spawning, getting stuck without the right key in the Palace / Palace Dungeon etc )

I can not export an updated Labyrinth of Lies at the moment as my PC is chugging along (hasnt been revamped since grimrock 2 was released)... So a list of corrective console commands will have to do until I purchase a new upgraded PC further into the year

Hope you are all well
Akroma

Dartaen
Posts: 37
Joined: Tue Jan 01, 2019 4:37 pm

Re: [MOD] LABYRINTH OF LIES - v3.6 Release

Post by Dartaen » Tue Oct 06, 2020 3:34 pm

Hello Akroma,
I have just completed your great mod (the most content-rich so far). I have found 284/288 secrets, but I am stumped about the missing four. MIght I enquire which level they are on? I have searched all levels for some time to no avail, and I cannot go to sleep before I have found all of them.

Current secrets found by level (version 3.6):

8 - Lvl 1: Amadacia Tower
1 - Lvl 2: Amadacia Fortress
24 - Lvl 3: Amadacia Ruins
22 - Lvl 4: Amadacia Ruins
14 - Lvl 5: The Pits
17 - Lvl 6: Below the Pits
12 - Lvl 7: Engine Rooms
13 - Lvl 8: Engine Core
23 - Lvl 9: The Palace
20 - Lvl 10: Palace Dungeon
15 - Lvl 11: Horrus Mines
19 - Lvl 12: Ancient Tombs
11 - Lvl 13: Frozen North
11 - Lvl 14: Underworld
14 - Lvl 15: Aetherlands
19 - Lvl 16: Dreamfields
23 - Lvl 17: Yggdrasil
3 - Lvl 18: Yggdrasil Wastes
15 - Lvl 19: The Shadowlight Divide
0 - Lvl 20: The Netherworld

Some other questions (which might have to do with the secrets):
SpoilerShow
a. What are the three types of coins there for? Could not find any use for them. At the end, I had 9 copper, 10 silver and 9 golden coins.
b. Is there a scroll of Balefire found somewhere (other than in the developer area on lvl 2) or is Reforging Flames the only way to get one?
c. I had two sapphire, two ruby and an obsidian gem left over at the end, as well as 3 cross keys (Frozen North) and two Shadowlight crypt keys. Do they have a use or are they spares?
Thanks!

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