[MOD] LABYRINTH OF LIES - v3.6 Release

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Zo Kath Ra
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Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: [MOD] LABYRINTH OF LIES - v3.6 Release

Post by Zo Kath Ra » Wed Jul 31, 2019 4:30 pm

akroma222 wrote:
Wed Jul 31, 2019 3:49 pm
Zo Kath Ra, I am really not sure what you mean .... ?
Ive never heard of this being done... is this a feature elsewhere in a another mod?
If so... tell me more hahah interesting!

Sounds like youre thinking log2 style, though (click hold and draw)
This runepanel is based off the log1 runepanel (click on each rune button - no hold or draw)
There are a few different features, but Ill elaborate fully v soon (going to video it tonight)
Admittedly, scripting click hold draw Gui horrified me a bit......
so playing it safe w a system thats simple to script and manage
I've never heard of this being done, either.
It's just an idea I had.
Arx Fatalix might have had this feature, but it's been years since I last played it.
In AF you draw spells like you do in LoG2, but there is no rune panel, you simply draw shapes on the screen.

Doesn't work in LoG2, because in the gesture 1236321, the 321 part un-selects the previous runes, in this case 632.
And you're right, it would require click-hold-draw.

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akroma222
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Re: [MOD] LABYRINTH OF LIES - v3.6 Release

Post by akroma222 » Fri Aug 02, 2019 3:50 am

Videos are up
1st attempt
https://www.youtube.com/watch?v=J9CCwttprOM
2nd attempt
https://www.youtube.com/watch?v=HmBz-Nw ... e=youtu.be

or the LoG2 Legacy of Lies / Akromas stuff thread...
viewtopic.php?f=22&t=12983&start=20

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