[MOD] LABYRINTH OF LIES - v3.6 Release

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Komag
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Location: Boston, USA

Re: [MOD] Labyrinth of Lies (half complete)

Post by Komag » Thu Jul 04, 2013 9:49 pm

Very happy to see this awesome update, thank you! :D
Finished Dungeons - complete mods to play

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leewroy
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Re: [MOD] Labyrinth of Lies (half complete)

Post by leewroy » Fri Jul 05, 2013 2:01 pm

Count me in :)

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akroma222
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Re: [MOD] Labyrinth of Lies (half complete)

Post by akroma222 » Sun Jul 07, 2013 2:40 am

And very happy to hear some interest ! hehehe
Thanks guys :D

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akroma222
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Re: [MOD] LABYRINTH OF LIES - FULL VERSION (beta testers nee

Post by akroma222 » Fri Oct 04, 2013 3:08 pm

[MOD] LABYRINTH OF LIES - FULL VERSION (beta testers needed)

Postby akroma222 » Thu Nov 29, 2012 7:39 am
Hi Everyone,

PLAYTESTERS NEEDED

Full (beta) version of Labyrinth of Lies will be available in a matter of days (due Friday 11th October)

The game features include but are not limited to:

-14 full map levels (+last 2 levels which will NOT be available for beta testing yet)
-4 secret levels only reachable with high level magics (and maybe a sleepy mushroom or two)
-Wall set show offs! I think I have used almost every custom wall set available through the modding community, also flooded areas, breakable walls, light source interactions with some very cunning hiding spots and alcoves for secrets and loot.
-Magic system is reworked (120 spells) with spell upgrades, interactions and item enhancements.
-Implementation of 'must find spell scroll before you can cast it' system
-cold damage will paralyze champions.
-Some spells are able to manipulate items to create new items.
-Head hunter trait has exploded into a ritualistic "bonecraft" system where by you find different skulls, bones teeth etc and attach them to bonecraft equipment for rituals in which various bonuses are awarded (not just a +3 to attack power anymore)
-Ranger class fully supported with specialised equipment
-Battlemage (staff defense) class fully supported in the same way
-Many new monsters (some retextured and others completely new) - with custom magic abilities and angry onDie effects. Many new custom item drops too.
-Traps and puzzles a plenty (with new detection spells to help you discover or avoid them)
-Many new weapons - an arsenal of staff weapons, unarmed weapons (eg, claws / spiked fists etc), new ranged and throwing weapons and of course lots more swords, axes, maces and polearms.
-Items, armour and weapons have lots of race/class/skill dependent bonuses when equipping, attacking, dying etc
-New armour sets (for light, heavy, rogue, staff defense, ranger etc)
-Cursed items with wild effects that require secret uncursing methods (or using potions or remove curse spell),
-Treasure items, gems, coins, ores, tome library and much much MUCH more....
-custom spell effects, sound effects, icons and textures......

..... it's also slightly possible that some music from an old favourite Underworld game of ours has been included ;)

Testing will be no easy thing.

Please contact me here on Steam or my personal email - chris@slipstream.id.au
or through this fb post - https://www.facebook.com/kristofer.toma ... ed_comment

Big big credits to: Grimwold, Neikun, Crisman, Diarmuid, Wordsworth, Marble Mouth, Adrageron, Merethif, Batty, Asteroth, Fhizban, flatline, mysblade, Daniv, Komag, Drakkan, Batty, CrazyGage, Trudel, Jkos, LG and many many more (EVERY ONE IN THE COMMUNITY has contributed in some way)
without you all, this mod simply would not exist.

The credit list for the mod is extensive. I will leave a list of names here but soon I will link up the names to what they have done for the mod..... (you may not even realise you have helped, if I have forgotten you please leave me a sharp reminder with a list of things that are yours :-) :-) :-)

Thanks all :D

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akroma222
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Re: [MOD] LABYRINTH OF LIES - FULL VERSION (beta testers nee

Post by akroma222 » Fri Oct 04, 2013 4:44 pm

Wow, cant believe its been exactly a year to the day (4th October) from joining the forum to find out about scripting a simple puzzle.... to finishing this beast of a thing :? :twisted: :) :ugeek:

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Numberouane
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Location: Sunny Place south Of France

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (beta testers nee

Post by Numberouane » Fri Nov 01, 2013 7:18 pm

Hi

Where are you guys in the testing process? I cant wait to play this mod...

Hope all is fine with akroma as no more post since almost one month...

:)

keep us posted

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leewroy
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Re: [MOD] LABYRINTH OF LIES - FULL VERSION (beta testers nee

Post by leewroy » Fri Nov 01, 2013 11:35 pm

Did not started yet :?

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akroma222
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Re: [MOD] LABYRINTH OF LIES - FULL VERSION (beta testers nee

Post by akroma222 » Sun Nov 03, 2013 2:44 pm

Hey there!

Yes many apologies, I seem to excel in underestimating the time needed to get this thing done.
I had some major problems with file size and exporting - I had to strip it down from 1.4 G to 550mb
But it is done, and ready to be tested.
I can upload to a site or I can email with the dat file attachment I guess.....

Leewroy and Numberouane, are you guys ready?
Numberouane, you are welcome to help us test the game if you like :D

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leewroy
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Re: [MOD] LABYRINTH OF LIES - FULL VERSION (beta testers nee

Post by leewroy » Sun Nov 03, 2013 3:07 pm

Hey dude.

Yeah I'm ready. What about using dropbox? That's the way the guys here usually send. :)

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leewroy
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Re: [MOD] LABYRINTH OF LIES - FULL VERSION (beta testers nee

Post by leewroy » Tue Nov 05, 2013 1:47 pm

Started the play test yesterday.
SpoilerShow
Did not went so far, due lack of time. Game is working fine until now. I explored some of the first and the second floors. The only thing I noticed, but it's not a bug, it's on the cinematics. When a screen fades, we can still see what was write outside the pictures, before a new picture comes.
Do you know what I mean? Kinda hard to explain :?

Nothing that causes any trouble, tough

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