[MOD] LABYRINTH OF LIES - v3.6 Release

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
TRANG
Posts: 69
Joined: Tue Apr 02, 2013 3:20 am

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by TRANG »

Stuck in sarumans gate maze.
i cant open the gate with blue gem, can you say me the number code?
Thanks
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akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by akroma222 »

TRANG
SpoilerShow
Order of levers - East (3)... South East (4).... South West (5).... West(6)
:)
TRANG
Posts: 69
Joined: Tue Apr 02, 2013 3:20 am

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by TRANG »

akroma222 wrote:TRANG
SpoilerShow
Order of levers - East (3)... South East (4).... South West (5).... West(6)
:)

Dont work.
I forget the gate with the box, can you say me?

Thanks again
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akroma222
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Joined: Thu Oct 04, 2012 10:08 am

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by akroma222 »

TRANG,
are you sure?? I have just tested for the blue gem - it definitely works :)
For the wooden box -
SpoilerShow
Order of levers - South west (5).... North west (1) .... West (6) .... South west (5)
Akroma
TRANG
Posts: 69
Joined: Tue Apr 02, 2013 3:20 am

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by TRANG »

no works

i dont know what i have bad.
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akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by akroma222 »

TRANG
Just try working from the numbers
Number 1 is the lever in the north west corner of the room (near Sarumans Library)
The work clockwise around the room to number 2 (in north east coner)
Keep going clockwise around the room, lever 3, lever 4 and so on...
Does this help?

Akroma
TRANG
Posts: 69
Joined: Tue Apr 02, 2013 3:20 am

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by TRANG »

Hi akroma222.

only works with steps 1,2,3
What the numbers I know, have the steps followed by the use parchment numbers.
1- 3656 worked
2- 1341 worked
3- 513

i have the key, the magic scroll and open the sarumans chamber, but from there I'm stuck.
Need the blue gem, can you give me a script console for a blue gem?

Thanks friend, this room makes me crazy
TRANG
Posts: 69
Joined: Tue Apr 02, 2013 3:20 am

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by TRANG »

Your puzzles are going crazy, lol
minmay
Posts: 2768
Joined: Mon Sep 23, 2013 2:24 am

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by minmay »

On line 1068 of headhunterScript,

Code: Select all

traitManager.addTrait(champion"aggressive", true)
needs to be changed to

Code: Select all

traitManager.addTrait(champion,"aggressive", true)
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
minmay
Posts: 2768
Joined: Mon Sep 23, 2013 2:24 am

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by minmay »

Trying to destroy hatching spider eggs will result in a crash:

Code: Select all

mod_assets/scripts/deep_temple_objects.lua:307: attempt to index global 'eggScript' (a nil value)
stack traceback:
	mod_assets/scripts/deep_temple_objects.lua:307: in function 'onDie'
	[string "Blockage.lua"]: in function 'damage'
	[string "Combat.lua"]: in function 'damageTile'
	[string "BurstSpell.lua"]: in function 'update'
	[string "Map.lua"]: in function 'updateEntities'
	[string "Dungeon.lua"]: in function 'updateLevels'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
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