[MOD] LABYRINTH OF LIES - v3.6 Release

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by akroma222 »

Yes indeed, that is a solution... thanks Isaac :)

Code: Select all

spawn(timer, 13, 1, 1,1, "purpleCrabTimer1")
This should be fine, no connections needed ;)
I have not tested this as the purpleCrabTimer1 business is removed from the current version we are playtesting

Also, regarding the infinite crab spawning on the same level - the walkthrough deals with this -
https://www.youtube.com/watch?v=UPARRZHj_Xo

But in short you can just enter into the console

Code: Select all

timer_155:deactivate()
and the infinite crab spawning will stop.

Akroma
TRANG
Posts: 69
Joined: Tue Apr 02, 2013 3:20 am

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by TRANG »

akroma222 wrote:Yes indeed, that is a solution... thanks Isaac :)

Code: Select all

spawn(timer, 13, 1, 1,1, "purpleCrabTimer1")
This should be fine, no connections needed ;)
I have not tested this as the purpleCrabTimer1 business is removed from the current version we are playtesting

Also, regarding the infinite crab spawning on the same level - the walkthrough deals with this -
https://www.youtube.com/watch?v=UPARRZHj_Xo

But in short you can just enter into the console

Code: Select all

timer_155:deactivate()
and the infinite crab spawning will stop.

Akroma

spawn(timer, 13, 1, 1,1, "purpleCrabTimer1")
It show error
and timer_155:deactivate() dont work, not stop the infinite crab spawning
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maneus
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Location: Switzerland

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by maneus »

I think it must be:

spawn("timer",13, 1, 1,1, "purpleCrabTimer1")
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akroma222
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Joined: Thu Oct 04, 2012 10:08 am

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by akroma222 »

Post by maneus » Tue Sep 30, 2014 7:38 pm
I think it must be:

spawn("timer",13, 1, 1,1, "purpleCrabTimer1")
Yup, "timer" it is.

I will have a look at the infinite crab spawning tomorrow morning and get back to you
TRANG
Posts: 69
Joined: Tue Apr 02, 2013 3:20 am

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by TRANG »

akroma222 wrote:
Post by maneus » Tue Sep 30, 2014 7:38 pm
I think it must be:

spawn("timer",13, 1, 1,1, "purpleCrabTimer1")
Yup, "timer" it is.

I will have a look at the infinite crab spawning tomorrow morning and get back to you
For me dont work.
it´s imposible play The rozen North, so i go back without The Power Gem.
How i can get it in console?
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akroma222
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Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by akroma222 »

There are two other places you can find the power gem,
on the way back up the Labyrinth - you do not need the console.
TRANG
Posts: 69
Joined: Tue Apr 02, 2013 3:20 am

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Post by TRANG »

On level 15 it also hangs the game, playing it impossible to follow, a penalty
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akroma222
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Joined: Thu Oct 04, 2012 10:08 am

Re: [MOD] LABYRINTH OF LIES - v3.6 Release

Post by akroma222 »

Hey Everyone,

Finally version 3.6 is completed!
This will be the last version update as Grimrock 2 is upon us :D

A very special thanks to all the community and beta testers whom have contributed in any way to this project.
And a special mention to Minmay for all the brilliant rewriting and scripting work, Thank you!!!

I hope you all enjoy the mod :D

Akroma
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leewroy
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Joined: Fri May 25, 2012 10:17 pm

Re: [MOD] LABYRINTH OF LIES - v3.6 Release

Post by leewroy »

Hey pal, I´m glad that finally you got the final version done for release. :D

I´ll play it again asap, I´m sure I´ll find more cool stuff. Congratutlations buddy :mrgreen:
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akroma222
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Re: [MOD] LABYRINTH OF LIES - v3.6 Release

Post by akroma222 »

Thanks Leewroy! That means a lot man :D
If you go back for another playthrough, drop me a line on your progress...

Hopefully my next mod wont take as long now that I have got all the rookie errors all figured out hehe
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