[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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germanny
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Re: [Models] New created Models..

Post by germanny » Tue Feb 12, 2013 9:28 pm

Thx! Feedback just helps^^
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Drakkan
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Re: [Models] New created Models..

Post by Drakkan » Tue Feb 12, 2013 9:34 pm

beautfull stairs ! the green mushrooms are probably too contrast to it, but like it as whole.
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germanny
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Re: [Models] New created Models..

Post by germanny » Tue Feb 12, 2013 10:21 pm

Drakkan wrote:beautfull stairs ! the green mushrooms are probably too contrast to it, but like it as whole.
Nope, that´s a plant^^
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germanny
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Re: [Models] New created Models..

Post by germanny » Fri Feb 15, 2013 8:58 pm

Just let anyone know that i´m down with influenza.. horrible!
Today at work i have to run to the toilet, and i 'exploded' from both bodyholes^^
Well, i managed it to drive home, but this was an adventure, too :shock:

For that i can´t do any work on the wallset now, my new home is the toilet now :(
My people that have had flu already need one and a half week to relieve..

So all is shifted some days, i´m really sorry about that!

BTW: i managed to get an animation sequence from blender into LoG! YEAH!
With bone weights, and it does without any crash.

But i have a question, there is missing a 'capsule' object. Is this the name for the armature itself, or what is it?
A special from maya or max?
My nodes are named with 'armature'.

I´ll tell you how this works after i managed to get a full working enemy into log.
Further investigation is in need, orientation problems occured..
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germanny
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Re: [Models] New created Models..

Post by germanny » Fri Feb 15, 2013 9:29 pm

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mahric
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Re: [Models] New created Models..

Post by mahric » Fri Feb 15, 2013 9:34 pm

Looks good, from what I can see. It's the start of a whole city full of humans.

Tip for next time: Put blockers all around the monster and put the monster ai on "guard". That way you can stand in front of it and make a video without door blocking the sight.
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comscript
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Re: [Models] New created Models..

Post by comscript » Fri Feb 15, 2013 9:55 pm

This is a great step forward (not the flu, but the monsters' animations from blender to LOG) :D

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Neikun
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Re: [Models] New created Models..

Post by Neikun » Fri Feb 15, 2013 11:50 pm

Congratulations on your breakthrough.
Get well soon. It sounds like you're having a....
....
Wait for it....
...
Shitty time. :P

As far as capsules go, I think even if you have a blank node named capsule, you'll be alright.
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germanny
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Re: [Models] New created Models..

Post by germanny » Tue Feb 19, 2013 2:45 am

Back to work on the wallset^^
Not full relieved yet, but ..

ToDo for basic funtionality:
- Wall big button
- VI altar
- a pillar or more
- one wood door
- secret trapdoor
i missed those assets, damn :/
- Wallhole for fireballs
- wallhole for arrow trap

For a full DM game wallset needed (not build yet):
- Amalgam wall elements
- more door variations
- demon face wall

And finally put all properly together, check the whole, build an example dungeon.
I must write a little documentation.. there are some tricky things.
Only a few days^^
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germanny
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Re: [Models] New created Models..

Post by germanny » Tue Feb 19, 2013 3:06 am

Some more screenshots!
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