[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Wanderer
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Re: [Models] New created Models..

Post by Wanderer »

Germanny can you make the "Bar Grip" of the stairs litte wider?
Because the original one looks more "massive".
But even like it is, it looks great though.

lg Wanderer
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undeaddemon
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Re: [Models] New created Models..

Post by undeaddemon »

As usual - amazing work - the ONLY critique I can suggest is that the texture is "aligning" across each step - so if there were a way to "unalign" them - it would look a little more natural.

BUT GREAT WORK!!!!
:D
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Neikun
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Re: [Models] New created Models..

Post by Neikun »

Oh I understand what he means.
Every step has the same texture and it's noticeable because splotches appear directly above the one below it all the way up.
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odinsballs
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Re: [Models] New created Models..

Post by odinsballs »

anyone ever considered using niftools for 3ds/obj import/export it also has some quite handy texture/uv map editing tools and is nice for smoothing meshes and such (maybe this open source freeware utility can help with some texture issues, it does wonders for me and that says a lot because my 3d skills are atrocious). ;)
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undeaddemon
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Re: [Models] New created Models..

Post by undeaddemon »

Neikun wrote:Oh I understand what he means.
Every step has the same texture and it's noticeable because splotches appear directly above the one below it all the way up.
Well said.. Thanks for that!
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germanny
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Re: [Models] New created Models..

Post by germanny »

undeaddemon wrote:As usual - amazing work - the ONLY critique I can suggest is that the texture is "aligning" across each step - so if there were a way to "unalign" them - it would look a little more natural.
Well, i said this before:
No spec and bumpmaps are applied to the stairs yet.
Notice that the stairs are too much checkered, have to bring in texture variations here.
This was the first import into dungeon - to check it out.
And there i notice too that the bars are too small, in blender it looks quite good!
This comes from the FOV setting in log, objects seems to be "zoomed out" a bit.
The skeleton, i size it about 1,80 meters in height, but the appearance in log is too small then, so its now about 2,10 m.
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Re: [Models] New created Models..

Post by Ixnatifual »

That railing is a very nice touch for the stairs.
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germanny
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Re: [Models] New created Models..

Post by germanny »

This will do better, corrected bars and textures, added plants, rocks.
Blender render only, its bedtime^^
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undeaddemon
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Re: [Models] New created Models..

Post by undeaddemon »

Frickin' thing of beauty....
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Wanderer
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Re: [Models] New created Models..

Post by Wanderer »

Yeah, now it looks perfect. :mrgreen:
My first LoG-Mod: Abandoned Places 2
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