[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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SpiderFighter
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Re: [Models] New created Models..

Post by SpiderFighter » Thu Mar 07, 2013 4:08 pm

Looking really great, germanny!! I wanted to ask you about your carpet releases. Does version 11 also include the carpet that's in v10?

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germanny
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Re: [Models] New created Models..

Post by germanny » Thu Mar 07, 2013 9:31 pm

SpiderFighter wrote:Looking really great, germanny!! I wanted to ask you about your carpet releases. Does version 11 also include the carpet that's in v10?
Thanks :)
And yes, its included.
Dungeon Master Resource Pack worker and passionated Beer drinker

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SpiderFighter
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Re: [Models] New created Models..

Post by SpiderFighter » Fri Mar 08, 2013 1:13 am

germanny wrote:
SpiderFighter wrote:Looking really great, germanny!! I wanted to ask you about your carpet releases. Does version 11 also include the carpet that's in v10?
Thanks :)
And yes, its included.
Thank you muchly!

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germanny
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Re: [Models] New created Models..

Post by germanny » Fri Mar 08, 2013 9:29 pm

As i mention before, the wallset is ready to use!
I do some little corrections now, add one or more items and want to complete writing a little usage manual.
With manual it is much easier for you to build a dungeon.

Now i found out i have too much material definitions, many are not necessary.
About to remove unused ones, have to check the whole set if i do mistakes..

For me i can say it looks very well, a bit different to LoG.
Test dungeon compiles to game was also successful, but before it goes out i test all once again^^

Release is saturday (9th), hope it goes not too late.
If anything comes between that, i´ll inform you!
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limner
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Re: [Models] New created Models..

Post by limner » Sat Mar 09, 2013 3:53 pm

will you provide, as option, to include a "completely flat" ceiling as the original DM ?

i remember we spoke about it some months ago....

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germanny
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Re: [Models] New created Models..

Post by germanny » Sat Mar 09, 2013 8:38 pm

limner wrote:will you provide, as option, to include a "completely flat" ceiling as the original DM ?

i remember we spoke about it some months ago....
Yes, i remember. There is a flat ceiling included, but i did them simple, not much effort.
Maybe i do more work on that later.
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germanny
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Re: [Models] New created Models..

Post by germanny » Sat Mar 09, 2013 9:50 pm

Create Entry on Nexus... uploading...
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germanny
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Re: [Models] New created Models..

Post by germanny » Sat Mar 09, 2013 11:02 pm

Released! Yeah^^
Image
Germanny´s Dungeon Master Wallset -- Modding resource, wallset with items included.
DL: The Dungeon Master Wallset at Grimrock Nexus

Take a look into the usage manual :
dmcsb_pack_manual.pdf

Please be respectful with this hard piece of work! :ugeek:
Comments, suggestions, critics are welcome.

I want to add more stuff from time to time.
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Isaac
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Re: [Models] New created Models..

Post by Isaac » Sun Mar 10, 2013 1:18 am

That set is very impressive. 8-)
I got as far as the 'Nothing' sign; I didn't find the cross-key in the first room, though I did find the other thing.

Three things I noticed along the way... I tended to habitually try to pick up the random rocks along the wall ~when you can't (by design of course, none of the rocks are items); and I loved the cobble stone pressure plate ~but it seems odd to be standing on it while pressing and un-pressing it with an item... It just seems that standing on it should press it down; having it not so (perhaps by design?) made the first pit/puzzle very counter intuitive.

I liked this set a lot, and was impressed with the doorway variations and destructibility, and the fountains, and custom items.

The third thing might or might not be a bug, but when I press the red button in the first room, the campfire does not light up, though I do see a campfire text label appear via hudPrint().
** The first thing I tried [automatically] was to cast Fireburst at the fire ~A remnant habit from my weeks playing Arx Fatalis. :D
Last edited by Isaac on Sun Mar 10, 2013 1:30 am, edited 2 times in total.

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germanny
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Re: [Models] New created Models..

Post by germanny » Sun Mar 10, 2013 1:25 am

Isaac wrote:That set is very impressive. 8-)
I got as far as the 'Nothing' sign; I didn't find the cross-key in the first room, though I did find the other thing.

Three things I noticed along the way... I tended to habitually try to pick up the random rocks along the wall ~when you can't; and I loved the cobble stone pressure plate ~but it seems odd to be standing on it while pressing and un-pressing it with an item... It just seems that standing on it should press it down; having it not so (perhaps by design?) made the first pit/puzzle very counter intuitive.

I liked this set a lot, and was impressed with the doorway variations and destructibility, and the fountains, and custom items.

The third thing might or might not be a bug, but when I press the red button in the first room, the campfire does not lite, though I do see a text label appear via hudPrint().
Thanks, the red button was only there to check out if the assets spawn correct^^ debugging..
To lighten the campfire, use a normal torch at it. When u press the button, you see what assets are there.

The pressure plate mechanic can changed, look at the settings for it.

And the cross key is in a wall crack alcove in the room with the dry fountain^^ I know, this is unfair :)

I want to create a little dungeon, but time runs away, so i do only some rooms to show the set.
Up to you then^^
Last edited by germanny on Sun Mar 10, 2013 1:30 am, edited 1 time in total.
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