[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny » Sun Feb 10, 2013 2:20 am

Merethif wrote: Have you make spec. map yellowish? It's hard to tell from static screenshots, and coloured spec. maps for metallic textures looks great.
Anyway I think it looks already great as it is.
One thing though. The upper metal part is hidden too much into door frame IMO. It looks a bit off, especially with those half-hidden gemstones.
Yes, the specular map is yellow tinted. And i have to rise the doorframe a little bit, right!
hyteria wrote:good work , strange that you invert color between red and blue gem from original no? :p
I´ve seen this too late^^ Dont want to fiddle again on that.. grrml :?
Dungeon Master Resource Pack worker and passionated Beer drinker

hyteria
Posts: 263
Joined: Sat Dec 29, 2012 8:22 pm

Re: [Models] New created Models..

Post by hyteria » Sun Feb 10, 2013 3:44 am

anyway this is a great door dude)

User avatar
Wanderer
Posts: 113
Joined: Sat Dec 29, 2012 9:08 pm
Location: Lyramion / Twinlake :)

Re: [Models] New created Models..

Post by Wanderer » Sun Feb 10, 2013 3:22 pm

Germanny, I swear, each time I see pics of your DM-Tileset I fell in love with it.
Say what? If you would remake DM1 with this Tileset, I bet it would be a very unique and special feeling, even if there are already so many remakes out there, cause I never seen a Tileset looking so close to the original DM and so uptodate-graphics at the same time.
Love your creation anyway, its a Masterpiece.
My first LoG-Mod: Abandoned Places 2

User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny » Sun Feb 10, 2013 6:22 pm

Thanks wanderer, widh you luck with your project, too!
When i only had enough time.. the biggest barrier for me. :(

I build a skeleton as floor obj:
SpoilerShow
Image
Image
Image
Dungeon Master Resource Pack worker and passionated Beer drinker

User avatar
crisman
Posts: 305
Joined: Sat Sep 22, 2012 9:23 pm
Location: Italy

Re: [Models] New created Models..

Post by crisman » Sun Feb 10, 2013 8:28 pm

I bet if the original DM developers come here and see your works they would crying of happiness, and would be proud of you!! :mrgreen:
I really really like the models you are doing!!
I would be pleased if it's possible for you to show them in a video ^__^

User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny » Mon Feb 11, 2013 1:19 am

crisman wrote:I bet if the original DM developers come here and see your works they would crying of happiness, and would be proud of you!! :mrgreen:
I really really like the models you are doing!!
I would be pleased if it's possible for you to show them in a video ^__^
:) :o
Thx! A video? Yeah, will see if i find time.
It´s not all perfectly done, after all i learned to do some things better, but now it is too late to start over^^

I´m on the stairs now, have just import a stairs-up model. No spec and bumpmaps are applied to the stairs yet.
Notice that the stairs are too much checkered, have to bring in texture variations here.
After that i want to add some dirt, small stones and plants to it.
Original:
Image
SpoilerShow
Image
Image
Image
Left for basic completion: Stairs down, floor+ceiling pit, trapdoor
Dungeon Master Resource Pack worker and passionated Beer drinker

User avatar
thomson
Posts: 337
Joined: Thu Sep 13, 2012 9:55 pm
Location: R'lyeh
Contact:

Re: [Models] New created Models..

Post by thomson » Mon Feb 11, 2013 1:45 am

germanny wrote:I build a skeleton as floor obj:
This skeleton looks too clean, too sterile. There should be a bit of roting flesh left on it, or at least some stains.

Your other assets are simply perfect.
[MOD] Eye of the Beholder: Waterdeep sewers forum sources; Grimtools (LoG1 -> LoG2 converter) sources

Grimfan
Posts: 369
Joined: Wed Jan 02, 2013 7:48 am

Re: [Models] New created Models..

Post by Grimfan » Mon Feb 11, 2013 1:59 am

It depends on how long the skeleton has been there I suppose. ;)

Of course, a rotting corpse would be nice, if a little gross.

User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: [Models] New created Models..

Post by germanny » Mon Feb 11, 2013 2:10 am

That skeleton was a real pain, so to say^^
The model itself is from someone else, i modified it a bit. But it is almost impossible to make a good editable uvmap from it.
I catch a way, but there are a lot crippled pieces in the uv-layout. So it is a pain to add more details.
The model textures are baked from prcedural textures within blender. Maybe i vary that a bit :)
Dungeon Master Resource Pack worker and passionated Beer drinker

Grimfan
Posts: 369
Joined: Wed Jan 02, 2013 7:48 am

Re: [Models] New created Models..

Post by Grimfan » Mon Feb 11, 2013 2:16 am

It still looks great germanny! In fact it's the sortta skeleton model we've been missing. One a bit less destroyed than the dungeon corpse and but more broken up than the normal skeleton models. Also, because it's unarmored, it works great as the skeleton of a prisoner or slave.

Now how about a minotaur or lizardfolk skeleton? ;)

Actually you could probably do it with two separate models. A bull or dinosaur skull and a headless human skeleton. Matching up the textures might be a pain though.

Post Reply