[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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germanny
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Re: [Models] New created Models..

Post by germanny » Tue Jan 22, 2013 3:17 am

Oh yeah, neat idea.. but without a tool to import animations easily, we got stuck at static things, that is sad^^
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BuzzJ
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Re: [Models] New created Models..

Post by BuzzJ » Tue Jan 22, 2013 3:28 am

Yeah I was just thinking that when the request for "desk" was given, my first thought had been "school desk", but ultimately I didn't think that was what the requester was asking for. Now looking back on it I thought about SH1's school.

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germanny
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Re: [Models] New created Models..

Post by germanny » Tue Jan 22, 2013 3:29 am

Trying to get a campfire into LoG^^
This is what i modeled so far. Think it´s OK. Blender quick render.
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Image
What i supposed to do is that i have two models, one lit version and one cooled out.
And then scripting it in that way the model is exchanged when someone tipped with a torch? on it.
I think this would be possible.
We´ll see^^

Any suggestions?
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Neikun
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Re: [Models] New created Models..

Post by Neikun » Tue Jan 22, 2013 3:35 am

BuzzJ wrote:Its great. Thanks a lot for posting it, I hope whoever it was that requested it gets some use out of it.

hmmmm...

silent hill syle supernatural horror, in a dungeon-crawler? Now there is an idea worthy of investigation...
Msyblade thanks your from the LotNR chat!

I like the model a lot! (Campfire)
As for clicking with a torch, that would be a little difficult as it would be on the ground.. I would think to do it as an altar maybe?
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LordYig
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Re: [Models] New created Models..

Post by LordYig » Tue Jan 22, 2013 3:37 am

germanny wrote:Trying to get a campfire into LoG^^
This is what i modeled so far. Think it´s OK. Blender quick render.
(...)
What i supposed to do is that i have two models, one lit version and one cooled out.
And then scripting it in that way the model is exchanged when someone tipped with a torch? on it.
I think this would be possible.
We´ll see^^

Any suggestions?
Good stuff :)

My suggestion would be for you to take a look at the custom alcove thread.
There is code in this thread for a wall lantern lit by clicking a torch on it.
You could use similar code to make your camp fire.

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germanny
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Re: [Models] New created Models..

Post by germanny » Tue Jan 22, 2013 3:51 am

Good idea, the clickable area can be easily defined in that way !
And one can place an item in it - to enhance or harden it.. just an idea.

Don´t know how to replace the model in an action.. can it be done with 'broken model ' functionality?
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germanny
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Re: [Models] New created Models..

Post by germanny » Tue Jan 22, 2013 4:12 am

LordYig wrote:
germanny wrote:Trying to get a campfire into LoG^^
....
My suggestion would be for you to take a look at the custom alcove thread.
There is code in this thread for a wall lantern lit by clicking a torch on it.
You could use similar code to make your camp fire.
Sounds good! Thx.
If i´m able to finish those damn DM wallset, i have more time to think about other things^^
Tons of work work to do at the wallset, i use this to relax from that and get inspired^^
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crisman
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Re: [Models] New created Models..

Post by crisman » Tue Jan 22, 2013 4:13 am

I want to cook food near that fire camp ^_^

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Neikun
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Re: [Models] New created Models..

Post by Neikun » Tue Jan 22, 2013 4:14 am

Well.. that raises a very interesting idea.
If you do the model as a blockage, prevent it from being destroyed/damaged,
Could you conceivably use an altar's trigger to "break" the model into the lit version with a torch?

Blockages should be toggleable lol
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germanny
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Re: [Models] New created Models..

Post by germanny » Tue Jan 22, 2013 5:32 pm

The basic campfire model is ready!
I really like it^^
Now i´ll try to make a lit texture for the second object.
Shots with temple wallset:
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Shots with Dungeon Master wallset:
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No, i will not change the texture, this was hard work :)
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