FINISHED DUNGEONS: links to completed dungeon mods

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Neikun
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Re: FINISHED DUNGEONS: links to completed dungeon mods

Post by Neikun » Tue Mar 12, 2013 8:27 am

NewYears1978 wrote:I feel stupid but how do you install custom dungeons. None of them have install instructions and I can't find them anywhere on the website.
You take the .dat file and place it in your almost human/Legend of grimrock/dungeons folder.
Or if you're downloading through Steam, just press the green subscribe button.
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SpiderFighter
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Re: FINISHED DUNGEONS: links to completed dungeon mods

Post by SpiderFighter » Sat Mar 30, 2013 5:50 pm

Neikun wrote:
NewYears1978 wrote:I feel stupid but how do you install custom dungeons. None of them have install instructions and I can't find them anywhere on the website.
You take the .dat file and place it in your almost human/Legend of grimrock/dungeons folder.
Or if you're downloading through Steam, just press the green subscribe button.
This is a good lesson for us to not assume everyone knows what to do when they download our mods.

psilon2020
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Re: FINISHED DUNGEONS: links to completed dungeon mods

Post by psilon2020 » Tue Jul 23, 2013 4:05 am

Greetings all, I have not enough time to make my own mod, seeing the coding and scripting involved is so illustrious it makes my mind boggle. I am however looking for new dungeon mods to play but I am more into the story/intrigue/new monster models/items/clever puzzle kinda guy. Komag's master quest and Xanathar's Sunset Gate came to mind as being my favorites. If it has new flavor please help me decide on another good mod that adds something fresh. I really liked the new elements in Sunset Gate but disappointed it didn't have an end game boss. The new monsters were crazy good though.

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maneus
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Re: FINISHED DUNGEONS: links to completed dungeon mods

Post by maneus » Tue Jul 23, 2013 11:13 pm

psilon2020 wrote:Greetings all, I have not enough time to make my own mod, seeing the coding and scripting involved is so illustrious it makes my mind boggle. I am however looking for new dungeon mods to play but I am more into the story/intrigue/new monster models/items/clever puzzle kinda guy. Komag's master quest and Xanathar's Sunset Gate came to mind as being my favorites. If it has new flavor please help me decide on another good mod that adds something fresh. I really liked the new elements in Sunset Gate but disappointed it didn't have an end game boss. The new monsters were crazy good though.
Take a look at Mahric Dreamhunter´s "Wine Merchants Basement". A good story and unexpected turns.
Link: http://grimrock.nexusmods.com/mods/106//?

Or "The Mine of Malan Vael" by Phitt is another good mod.
Link: http://grimrock.nexusmods.com/mods/169//?

Treybor
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Re: FINISHED DUNGEONS: links to completed dungeon mods

Post by Treybor » Sun Aug 18, 2013 10:44 am

psilon2020 wrote:Greetings all, I have not enough time to make my own mod, seeing the coding and scripting involved is so illustrious it makes my mind boggle. I am however looking for new dungeon mods to play but I am more into the story/intrigue/new monster models/items/clever puzzle kinda guy. Komag's master quest and Xanathar's Sunset Gate came to mind as being my favorites. If it has new flavor please help me decide on another good mod that adds something fresh. I really liked the new elements in Sunset Gate but disappointed it didn't have an end game boss. The new monsters were crazy good though.
Mine is a relatively simple dungeon which is story and puzzle driven. It's got some new content.
You have to have a clear understanding of English to solve some of the puzzles. I retextured a couple of monsters, and the last boss is a tad on the difficult side if you haven't found all the secrets.
The Last Laugh.
viewtopic.php?f=14&t=5115

ORYX
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Re: FINISHED DUNGEONS: links to completed dungeon mods

Post by ORYX » Sun Aug 25, 2013 11:21 am

Komag wrote:This thread is intended to showcase fully finished DUNGEONS, and is roughly in order of original release (of finished version). Please try to limit posts in this thread.
Hello Komag,

Here is two MOD (English / French ) to share Level 10 minimum.
viewtopic.php?f=14&t=5647

Explore the surroundings of the Manor of the Chamberlain to fight and win many treasures and golden coins.
Mine, castle, outdoor locations, donjons and a hanging garden, 15 levels will make you a rich man or a dead body.


French Version :
http://grimrock.nexusmods.com/mods/276/?

English Version :
http://grimrock.nexusmods.com/mods/290/?


Thanks to the community for their technical support and contributions !!!

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Frenchie
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Re: FINISHED DUNGEONS: links to completed dungeon mods

Post by Frenchie » Wed Oct 23, 2013 4:51 am

I also want to see walkthroughs of each of these dungeons. So perhaps we put the list in a table format with 3 extra columns: maps, text walkthru and video walkthru.

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Komag
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Re: FINISHED DUNGEONS: links to completed dungeon mods

Post by Komag » Wed Oct 23, 2013 4:53 am

It's a pretty good idea, really, but I'm not going to do that much work and upkeep, sorry ;) Each author's individual thread will just have to contain those things, perhaps always linked to from the first post so that it's easy to find for players.
Finished Dungeons - complete mods to play

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Halluinoid
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Re: FINISHED DUNGEONS: links to completed dungeon mods

Post by Halluinoid » Wed Dec 25, 2013 8:04 pm

is everyone waiting for LOG II to come out? modding seems to have gone a bit quiet but here are 3 completed dungeons I sorted this year

Chiefy Dungeon II viewtopic.php?f=14&t=5758 DOWNLOAD http://www.nexusmods.com/grimrock/mods/307/?

EXCALIBAR CUSTOM DUNGEON viewtopic.php?f=14&t=5593 DOWNLOAD http://www.nexusmods.com/grimrock/mods/293/?

Warriors from Hell viewtopic.php?f=14&t=6250 DOWNLOAD http://www.nexusmods.com/grimrock/mods/356/?

hope you're having a great Christmas and what will modding bring from LOG II? :D

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Duncan_B
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Re: FINISHED DUNGEONS: links to completed dungeon mods

Post by Duncan_B » Sat Mar 01, 2014 5:34 am

I have completed a dungeon and uploaded it to the Steam Workshop. It is called Sanctuary of Gorgim.

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