Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Neikun
- Posts: 2457
- Joined: Thu Sep 13, 2012 1:06 pm
- Location: New Brunswick, Canada
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Contact:
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by Neikun » Tue Mar 12, 2013 8:27 am
NewYears1978 wrote:I feel stupid but how do you install custom dungeons. None of them have install instructions and I can't find them anywhere on the website.
You take the .dat file and place it in your almost human/Legend of grimrock/dungeons folder.
Or if you're downloading through Steam, just press the green subscribe button.
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SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
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by SpiderFighter » Sat Mar 30, 2013 5:50 pm
Neikun wrote:NewYears1978 wrote:I feel stupid but how do you install custom dungeons. None of them have install instructions and I can't find them anywhere on the website.
You take the .dat file and place it in your almost human/Legend of grimrock/dungeons folder.
Or if you're downloading through Steam, just press the green subscribe button.
This is a good lesson for us to not assume everyone knows what to do when they download our mods.
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psilon2020
- Posts: 7
- Joined: Sat Jul 13, 2013 3:21 am
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by psilon2020 » Tue Jul 23, 2013 4:05 am
Greetings all, I have not enough time to make my own mod, seeing the coding and scripting involved is so illustrious it makes my mind boggle. I am however looking for new dungeon mods to play but I am more into the story/intrigue/new monster models/items/clever puzzle kinda guy. Komag's master quest and Xanathar's Sunset Gate came to mind as being my favorites. If it has new flavor please help me decide on another good mod that adds something fresh. I really liked the new elements in Sunset Gate but disappointed it didn't have an end game boss. The new monsters were crazy good though.
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maneus
- Posts: 234
- Joined: Mon Jun 17, 2013 10:42 pm
- Location: Switzerland
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by maneus » Tue Jul 23, 2013 11:13 pm
psilon2020 wrote:Greetings all, I have not enough time to make my own mod, seeing the coding and scripting involved is so illustrious it makes my mind boggle. I am however looking for new dungeon mods to play but I am more into the story/intrigue/new monster models/items/clever puzzle kinda guy. Komag's master quest and Xanathar's Sunset Gate came to mind as being my favorites. If it has new flavor please help me decide on another good mod that adds something fresh. I really liked the new elements in Sunset Gate but disappointed it didn't have an end game boss. The new monsters were crazy good though.
Take a look at Mahric Dreamhunter´s "Wine Merchants Basement". A good story and unexpected turns.
Link:
http://grimrock.nexusmods.com/mods/106//?
Or "The Mine of Malan Vael" by Phitt is another good mod.
Link:
http://grimrock.nexusmods.com/mods/169//?
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Treybor
- Posts: 93
- Joined: Wed Jun 06, 2012 3:13 am
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by Treybor » Sun Aug 18, 2013 10:44 am
psilon2020 wrote:Greetings all, I have not enough time to make my own mod, seeing the coding and scripting involved is so illustrious it makes my mind boggle. I am however looking for new dungeon mods to play but I am more into the story/intrigue/new monster models/items/clever puzzle kinda guy. Komag's master quest and Xanathar's Sunset Gate came to mind as being my favorites. If it has new flavor please help me decide on another good mod that adds something fresh. I really liked the new elements in Sunset Gate but disappointed it didn't have an end game boss. The new monsters were crazy good though.
Mine is a relatively simple dungeon which is story and puzzle driven. It's got some new content.
You have to have a clear understanding of English to solve some of the puzzles. I retextured a couple of monsters, and the last boss is a tad on the difficult side if you haven't found all the secrets.
The Last Laugh.
viewtopic.php?f=14&t=5115
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ORYX
- Posts: 41
- Joined: Sat Aug 17, 2013 1:56 pm
- Location: Paris, FRANCE
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by ORYX » Sun Aug 25, 2013 11:21 am
Komag wrote:This thread is intended to showcase fully finished DUNGEONS, and is roughly in order of original release (of finished version). Please try to limit posts in this thread.
Hello Komag,
Here is two MOD (English / French ) to share Level 10 minimum.
viewtopic.php?f=14&t=5647
Explore the surroundings of the Manor of the Chamberlain to fight and win many treasures and golden coins.
Mine, castle, outdoor locations, donjons and a hanging garden, 15 levels will make you a rich man or a dead body.
French Version :
http://grimrock.nexusmods.com/mods/276/?
English Version :
http://grimrock.nexusmods.com/mods/290/?
Thanks to the community for their technical support and contributions !!!
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Frenchie
- Posts: 219
- Joined: Wed Oct 16, 2013 2:50 am
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by Frenchie » Wed Oct 23, 2013 4:51 am
I also want to see walkthroughs of each of these dungeons. So perhaps we put the list in a table format with 3 extra columns: maps, text walkthru and video walkthru.
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Komag
- Posts: 3634
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- Location: Boston, USA
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by Komag » Wed Oct 23, 2013 4:53 am
It's a pretty good idea, really, but I'm not going to do that much work and upkeep, sorry

Each author's individual thread will just have to contain those things, perhaps always linked to from the first post so that it's easy to find for players.
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Duncan_B
- Posts: 31
- Joined: Wed Dec 19, 2012 8:43 pm
- Location: Santa Cruz, Calif.-- USA
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by Duncan_B » Sat Mar 01, 2014 5:34 am
I have completed a dungeon and uploaded it to the Steam Workshop. It is called Sanctuary of Gorgim.