New Grimrock Editor Video Tutorials - Source Files Available

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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SpiderFighter
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New Grimrock Editor Video Tutorials - Source Files Available

Post by SpiderFighter » Sat Nov 24, 2012 2:15 pm

(For Komag's excellent series aimed at beginners, click here.)

I have a new series of videos tutorials up (I started putting them in Komags thread, but as I keep adding to the list, I'd rather not keep cluttering his thread, so tney'll be listed here)! These first few videos should be viewed at 720, as they're pretty illegible at lower resolutions. Thanks to Komag, I've fixed this problem, so future videos will be much prettier at lower resolutions. Also, if anyone has any requests, please shout them out and I'll do my best to create a tutorial for it.

Source Files (Updated with each new tutorial)

Framerate pitfalls and solutions - Common mistakes that can drop your framerate, and how to get around them.
Basic Scripting (Part 1) - How to spawn items, shake the camera, call sounds, and destroy objects from a lua script.
Basic Scripting (Part 2) - How to spawn items, shake the camera, call sounds, and destroy objects from a lua script.
Designing Pit Trap Puzzles - How to set up two different types of puzzles using pit traps. (Requested)
Teleporting objects around the room - How to teleport an object around the room in order to open a door. (Requested)
Secret Areas - How to create a simple secret area (that the game counts)

Hope somebody finds them useful!
Last edited by SpiderFighter on Fri Dec 07, 2012 1:50 pm, edited 6 times in total.

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Komag
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Re: New Grimrock Editor Video Tutorials

Post by Komag » Sat Nov 24, 2012 2:32 pm

I just offer my thumbs up, all newbies (and veterans too!) should add these vids to must-see list!
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Neikun
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Re: New Grimrock Editor Video Tutorials

Post by Neikun » Sat Nov 24, 2012 2:46 pm

Perhaps we could use one thread to host the whole community's video Tuts in list form on the main post of the thread?
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Skuggasveinn
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Re: New Grimrock Editor Video Tutorials

Post by Skuggasveinn » Sat Nov 24, 2012 4:24 pm

These are nice, you have a "radio" voice :D
Not like my nordic accent of death from the modeling tut's :P

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Link to all my LoG 1 assets on Nexus.

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Neikun
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Re: New Grimrock Editor Video Tutorials

Post by Neikun » Sun Nov 25, 2012 3:45 am

I quite like nordic accents.
Though admittedly, they can be a bit hard to understand at times.
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SpiderFighter
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Re: New Grimrock Editor Video Tutorials

Post by SpiderFighter » Sun Nov 25, 2012 2:43 pm

Skuggasveinn wrote:These are nice, you have a "radio" voice :D
Not like my nordic accent of death from the modeling tut's :P

Skuggasveinn.
Hey, I'm a huge fan of Amon Amarth and Enslaved. Which one are you in again? ;)
Seriously, I think your accent sounds like you actually know what you're talking about, whereas mine sounds like I'm about to break into a weather report!

(Thanks for the compliment on the videos, btw!)

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SpiderFighter
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Re: New Grimrock Editor Video Tutorials

Post by SpiderFighter » Thu Dec 06, 2012 7:13 pm

By request, a new tutorial is up:
Grimrock - Designing Pit Trap Puzzles - This tutorial shows you how to set up two different types of puzzles using pit traps (for Legend of Grimrock). (Sorry, I keep forgetting to NOT maximize my editor to allow FRAPS to capture it at the proper size; very counter-intuitive, that.)

Komag wrote:I just offer my thumbs up, all newbies (and veterans too!) should add these vids to must-see list!
*Blush* Thank you, Komag!

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Nickydude
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Re: New Grimrock Editor Video Tutorials

Post by Nickydude » Thu Dec 06, 2012 9:05 pm

Awesome tutorials SF! Definitely learned a couple of things I didn't know. Thanks, much appreciated. :D

I'd like to put forward a request if that's ok?

I'm trying to get a puzzle where the player drops an object on a teleport, after a few seconds it teleports to another teleport, then after a few more seconds another teleport, after a few more seconds it teleports to a pressure plate which then opens a door.
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SpiderFighter
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Re: New Grimrock Editor Video Tutorials

Post by SpiderFighter » Thu Dec 06, 2012 11:28 pm

Nickydude wrote:Awesome tutorials SF! Definitely learned a couple of things I didn't know. Thanks, much appreciated. :D

I'd like to put forward a request if that's ok?

I'm trying to get a puzzle where the player drops an object on a teleport, after a few seconds it teleports to another teleport, then after a few more seconds another teleport, after a few more seconds it teleports to a pressure plate which then opens a door.
I'm glad they help, and I'd love requests!

Here's a quick n' dirty answer (in case you want to get started):
Basically, you're just setting up a series of item only plates, with one tele and two timers.
You want to set all teles to deactivated, then set two timers to each tele.

Make hidden plates (Item Only) under each tele that start the first timer, and set each tele destination to the next hidden plate in the chain. Link Timer A to turn on the tele in 5 secs (you can change this, of course), then connect it to activate Timer B, then deactivate itself. Timer B you can set to 1 second; its only purpose is to deactivate the tele, and then deactivate itself. Do the same thing with the rest of them (Item-activate plate ->Timer A (activates tele in 5 secs)->TImer B (turns off tele). Your final plate is set to item only, and connect it to the door (toggle, if you want it to be repeatable. If you want a single-time puzzle, than set all your plates to Activate Once).

If that doesn't make sense, I'll put a video up (just thought this would be quicker).

[EDIT] VIdeo will be uploaded shortly. I'm also going to put the source files for these tutorials on the Nexus, and I'll update in here when that's done.

[EDIT: Teleporting objects around the room ]

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SpiderFighter
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Re: New Grimrock Editor Video Tutorials

Post by SpiderFighter » Fri Dec 07, 2012 1:26 am

Hmm...dunno how this happened, but it appears one of my first tutorials got deleted, so I did it again (as it's a topic that comes up every now and then on the forum).

Secret Areas - How to create a simple secret area (that the game counts)

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