[Mod] Remake of Dungeon Master

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Wolfswerwolf
Posts: 8
Joined: Sun Feb 03, 2013 2:32 pm

Re: [Mod] Remake of Dungeon Master

Post by Wolfswerwolf » Tue Dec 06, 2016 6:54 pm

Hi all,
the game crashed with an errorpage and a logfile if i try to start this mod.
Can you help me? Sry for my bad english. My schooldays are long ago... ;)

Regards
Wolfswerwolf

=== System Info ===

Game Version: 2.1.9
Computer name: Wolfswerwolf
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
OS Version: 6.2
OEM ID: 0
Physical CPUs: 16
Logical CPUs: 0
Page Size: 4096
Total Mem: 16285 MB
Free Mem: 11567 MB

=== GPUs ===

Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GTX 980
State flags: 00000005

Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 980
State flags: 00000000

Device name: \\.\DISPLAY3
Device string: NVIDIA GeForce GTX 980
State flags: 00000000

Device name: \\.\DISPLAY4
Device string: NVIDIA GeForce GTX 980
State flags: 00000000

=== Settings ===

Render Engine: d3d9
Audio Engine: xaudio2
Steam: false
Resolution: 1920 x 1200
Display Mode: fullscreen (1)
Vertical Sync: enabled (2)
Texture Resolution: high (3)
Texture Filter: anisotropic (3)
Shadow Quality: high (3)
SSAO Quality: high (3)
Rendering Quality: high (2)
Difficulty: normal
Oldschool Mode: false

=== Software Failure ===

corrupted or incomplete data (Z_DATA_ERROR)
stack traceback:
[C]: in function 'error'
[string "Dungeon.lua"]: in function 'loadInitFile'
[string "GameMode.lua"]: in function 'loadDungeon'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

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Dr.Disaster
Posts: 2753
Joined: Wed Aug 15, 2012 11:48 am

Re: [Mod] Remake of Dungeon Master

Post by Dr.Disaster » Tue Dec 06, 2016 6:59 pm

Wolfswerwolf wrote:=== System Info ===

Game Version: 2.1.9
You can't run this LoG1 mod with LoG2.

Wolfswerwolf
Posts: 8
Joined: Sun Feb 03, 2013 2:32 pm

Re: [Mod] Remake of Dungeon Master

Post by Wolfswerwolf » Tue Dec 06, 2016 7:28 pm

ok. Thank you for your fast answer. Now i try to search the v1 of LoG. Can i install it parallel with v2?

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THOM
Posts: 1036
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: [Mod] Remake of Dungeon Master

Post by THOM » Tue Dec 06, 2016 7:54 pm

Ja, geht.
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

Wolfswerwolf
Posts: 8
Joined: Sun Feb 03, 2013 2:32 pm

Re: [Mod] Remake of Dungeon Master

Post by Wolfswerwolf » Tue Dec 06, 2016 10:55 pm

Vielen Dank. Habe es hinbekommen. Dann werde ich jetzt mal in alten Zeiten schwelgen. ;)

trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: [Mod] Remake of Dungeon Master

Post by trancelistic » Sun Apr 09, 2017 1:05 am

Wow, after a while I've finaly saw your MOD. I can't believe that I've missed it.

I just wanted to say, awesome work dude.

I also want to ask you if you want my Dungeon master music in your mod?

Here is an old example: https://www.youtube.com/watch?v=zBqdcRCT1rg

And here is a second one: https://www.youtube.com/watch?v=fcE25RP2_3o&t=6s

Feel free to PM me inside this forum.

I Know I'm late with his.. haha. But I offer it to you. Just ask me the mp3 files if you want them in your MOD.

To me, thats how DM1 was. With the music.

I got more, but not done yet.

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Dr.Disaster
Posts: 2753
Joined: Wed Aug 15, 2012 11:48 am

Re: [Mod] Remake of Dungeon Master

Post by Dr.Disaster » Sun Apr 09, 2017 3:27 am

trancelistic wrote:I got more, but not done yet.
That too? http://dmweb.free.fr/?q=node/639

isamu
Posts: 55
Joined: Sun Apr 29, 2012 7:33 am

Re: [Mod] Remake of Dungeon Master

Post by isamu » Wed May 17, 2017 12:28 pm

Looking forward to trying this mod :)

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HypnoToad
Posts: 70
Joined: Thu Sep 22, 2016 1:19 am
Location: Melbourne, Australia

Re: [Mod] Remake of Dungeon Master

Post by HypnoToad » Thu Jan 18, 2018 6:14 am

comscript wrote:the pressure plate at the end of the corridor is a button on off.
Running it once, the doors remain closed when you walk on it.
walk on it again and the traps will open.
I have tried this again and again with these four invisible pits and the pressure plate in the hall, walk on it once, twice, three times etc that pits are always open?

Sometimes it works if I fall down one of the pits, kill the tar pit in the room below and then go across the pressure plate into the teleporter, come back up then step on and off the pressure plate in the hall.
Return of the Dark Lord - V3.5 Download:
https://www.nexusmods.com/grimrock/mods ... escription

zerodaunholy
Posts: 13
Joined: Mon Jan 01, 2018 8:01 pm

Re: [Mod] Remake of Dungeon Master

Post by zerodaunholy » Sun Apr 15, 2018 4:55 pm

sorry i'm late here but isn't there supposed to be a bow in level 4? just before going downstairs, where the prisoner is? i can't find one.

edit: nevermind, found it already.

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