[Mod] Remake of Dungeon Master

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Tristanna
Posts: 94
Joined: Wed Mar 20, 2013 3:13 pm
Location: South of France

Re: [Mod] Remake of Dungeon Master

Post by Tristanna » Wed Mar 20, 2013 3:47 pm

Bonjour,

Un petit mot en Français, ça change ;)

J'ai deux questions:
1) J'ai acheté le jeu directement sur le site Web de l'éditeur, et j'aimerai savoir comment télécharger la mise à jour 1.2.2 de ton MOD?
Je n'ai pas installé Steam et le Site de Nexus est payant pour télécharger la version 1.2.2!

2) Je suis bloqué au tout début du Level 6, après la salle principale, tout à fait en bas à droite: Un salle avec 1 téléporteur, 3 plaques,1 trappe,1 Levier et une grille avec la clé derrière!
Dans Dungeon Master, on posait un objet dans le téléporteur qui se posait sur la plaque et qui fermait la trappe, ici ça ne marche pas.
Peux-tu m'aider, je désespère :?

Merci pour ton aide et félicitations pour ton MOD, je m'éclate en repensant aux années 80 :D

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Numberouane
Posts: 283
Joined: Fri Mar 02, 2012 6:11 pm
Location: Sunny Place south Of France

Re: [Mod] Remake of Dungeon Master

Post by Numberouane » Wed Mar 20, 2013 4:29 pm

Salut

1) Seuls les servers premiums de nexus sont payants. Tu devrais re essayer et ce devrait aller
2) No idea

Maybe better to post in english if you need support like that more people can answer ur questions...

:)

comscript
Posts: 27
Joined: Tue Sep 18, 2012 6:05 pm
Location: France

Re: [Mod] Remake of Dungeon Master

Post by comscript » Wed Mar 20, 2013 6:41 pm

Bonjour,
@Tristanna, normalement tu dois poser l'objet dans le teleporteur mais en le posant sur le sol.
si tu le pose trop haut , il partira dans une autre direction.

j'éspère que ca va te débloquer, sinon je ne vois pas quel est le problème.

comme le dit numberouane, nexus n'est pas payant , mais tu peux attendre la version 2.0 du mod
qui sera bien améliorée (Wallset de Germanny et d'autres améliorations)

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Tristanna
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Location: South of France

Re: [Mod] Remake of Dungeon Master

Post by Tristanna » Wed Mar 20, 2013 8:09 pm

Merci à Numberouane et bien sûr à comscript pour vos réponses!

1) J'ai bien réussi à télécharger la mise à jour 1.2.2, je pensais qu'il fallait obligatoirement prendre un Compte Premium (dès que la version 2 sortira, je la prendrai aussi!)

2) Merci comscript pour l'astuce, il fallait vraiment poser l'objet au sol, c'est assez tordu quand même!
J'y reviendrai dessus dès que possible car j'en suis maintenant au Level 10.

@ +

Tristanna

fractalier
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Joined: Fri Apr 26, 2013 6:09 am

Re: [Mod] Remake of Dungeon Master

Post by fractalier » Fri Apr 26, 2013 9:05 am

paulclementi wrote:Cant locate the key on L11: level 6. Found two buttons ; and a door that keeps closing before I can get in.
I must be daft...can't seem to figure out how to get in that gate before it closes either...sheesh...thanks for any hints...good work, by the way...glad I found Grimrock and all of its "children"...

Oh...figured it out...pull the lever and PLACE an object in the teleporter...duh... :?

comscript
Posts: 27
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Location: France

Re: [Mod] Remake of Dungeon Master

Post by comscript » Wed May 01, 2013 7:54 pm

Version 2.00 is online with the wallset of Germanny and 130 new items .
New monsters and spells, gauges thirst ....

Graphics (items, wallset) by Germanny.
Portraits by Torsten von Nerdbot (www.meteorfactory.com )

Monsters
Mummy et worms by wallasaurus
Red dragon by FrEEsiD
Beholder and skeleton_sword by leki
Water particles by neikun

tools
GMT by john Wordsworth
Animation editor by Xanathar
Dungeon Master Builder v0.85.mu by Sphenx

http://steamcommunity.com/sharedfiles/f ... =104308534
http://grimrock.nexusmods.com/mods/65
Last edited by comscript on Wed Jun 18, 2014 6:45 pm, edited 1 time in total.

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germanny
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Location: Kiel, Germany

Re: [Mod] Remake of Dungeon Master

Post by germanny » Wed May 01, 2013 9:57 pm

Fine^^ It´s released with new Gfx and mechanics.
Really GREAT work from you, comscript. Very skilled in dungeon making.
For me it was a real pain to create all the items, but it has to be - without, it wouldn´t be dungeon master ;)
Hopefully more nearly original monsters at the next update^^

Thanks for your work and your helpful scripts!
Dungeon Master Resource Pack worker and passionated Beer drinker

jacknic123
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Joined: Thu Feb 28, 2013 6:45 pm

Re: [Mod] Remake of Dungeon Master

Post by jacknic123 » Tue May 07, 2013 8:17 pm

Wow, I have enjoyed game more and more interesting new things you have made it so far. I love redesigned walls, new spells, new monsters and new similar things like Dungeon Master. Nearly perfect but its needs to improve 100% monsters like Screamers, Blue Ogres, Stone Golem, Giant Rats, Flying Snakes, Green Tentacle Monsters, Pixies, Mini Dinosaurs, Small Sorcerers, Chaos Knights, Devils and real Lord Chaos. Also its needs trapping the monsters under a door will severely hurt them. Ghosts are supposed to through doors when its closed. I will be really pleased if anything done it for next update in future. :D

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Dandy
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Location: United Kingdom of British England

Re: [Mod] Remake of Dungeon Master

Post by Dandy » Thu May 09, 2013 11:30 am

This has to be the best remake of DM yet. It is absolutely fantastic. It's just so.....so......good, that I don't have words.

Thank you for making this, I have waited so many years. :D
Dungeon Legend about the Master of Grimrock

Grimfan
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Joined: Wed Jan 02, 2013 7:48 am

Re: [Mod] Remake of Dungeon Master

Post by Grimfan » Mon May 13, 2013 5:15 pm

I've been unable to finish this mod unfortunately. The respawning pairs of beholders on level 11:6 are just way too tough for my 7th lvl party and by the time I've killed a couple of groups three more seem to take their place and I end up dying horribly, which is funny in an irritating kind of way because whatever you used in your previous version didn't give me this heartache. :(

I think I'm going to have to use my high-level party to get through it. :roll:

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