(WIP) HQ Revival (Teaser image)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

(WIP) HQ Revival (Teaser image)

Post by HaunterV » Sat Oct 20, 2012 1:07 am

SpoilerShow
Image
SpoilerShow
Image
HeroQuest Wiki entry: http://en.wikipedia.org/wiki/HeroQuest

I'm going to begin working on this little beauty.
Teaser:
SpoilerShow
Image
If anyone wants to lend a hand let me know.

Currently need:
  • a treasure chest
    a throne
    a modular banquet table
    a large ornate altar with spellbook on top
    a 2x3 set of torture equipment
Last edited by HaunterV on Sat Oct 27, 2012 4:04 pm, edited 1 time in total.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc

BeNNyBiLL
Posts: 40
Joined: Mon Oct 08, 2012 11:00 pm

Re: (WIP) HQ Revival (Teaser image)

Post by BeNNyBiLL » Sat Oct 20, 2012 12:25 pm

Hero Quest rules! I just don't like the idea of all the walls being secret doors. I wanted to do something along these lines for a randomly generated roguelike. The idea is on ice though as I can't do enough with the scripts to pull it off, as of yet.

User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: (WIP) HQ Revival (Teaser image)

Post by HaunterV » Sat Oct 20, 2012 2:37 pm

BeNNyBiLL wrote:Hero Quest rules! I just don't like the idea of all the walls being secret doors. I wanted to do something along these lines for a randomly generated roguelike. The idea is on ice though as I can't do enough with the scripts to pull it off, as of yet.
there are ways to pull it off... Im thinking spiritual interpretation since i think a 6 square table in grimrock would be silly.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc

User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: (WIP) HQ Revival (Teaser image)

Post by HaunterV » Sat Oct 27, 2012 3:04 pm

Most of the main quest is done so I'll begin working on populating the various dungeons.

I'm thinking it's going to need to be limited to 1 character as 4 would just be too easy.. .we shall see.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc

User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: (WIP) HQ Revival (Teaser image)

Post by HaunterV » Tue Nov 20, 2012 11:14 pm

Just some decorating and waiting on one final snag with the shop system and its just a matter of creatures and balance.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc

User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: (WIP) HQ Revival (Teaser image)

Post by Neikun » Wed Nov 21, 2012 2:19 am

Do you have any screenshots to show yet? owo
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!

User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: (WIP) HQ Revival (Teaser image)

Post by HaunterV » Thu Nov 22, 2012 5:05 pm

I've had to take liberties with the maps, but they are there. their sizes are there, I just need to reinterpret the decorations into grimrock assets.

If someone can make some giant wine caskets i'd really appreciate it.

Remember that statue comes to life thread? that is actually a final encounter on one of the floors.
Last edited by HaunterV on Thu Nov 22, 2012 5:11 pm, edited 1 time in total.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc

User avatar
Komag
Posts: 3629
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: (WIP) HQ Revival (Teaser image)

Post by Komag » Thu Nov 22, 2012 5:08 pm

This should be pretty fun to see in game!
Finished Dungeons - complete mods to play

User avatar
Kuningas
Posts: 268
Joined: Wed Apr 11, 2012 10:29 pm
Location: Northern Finland

Re: (WIP) HQ Revival (Teaser image)

Post by Kuningas » Fri Dec 07, 2012 3:54 pm

Kinda gonna bump this because I hadn't seen it before, very cool! Just as is the Warlock of Firetop mountain -project.

If I can do something to help, just ask! I don't know many useful things, though, but I'm trying to show my support here. ^^

By the way: I've got two copies of the boardgame at my disposal, meaning a veritable army of orcs against the adventurers in custom scenarios. Love it, but it gets too little use these days...
BASILEUS

User avatar
Ixnatifual
Posts: 731
Joined: Mon Apr 16, 2012 5:23 pm

Re: (WIP) HQ Revival (Teaser image)

Post by Ixnatifual » Fri Dec 07, 2012 7:12 pm

Just make sure to call the mod something other than Hero Quest so Games Workshop don't throw a fit.

Champion Adventure perhaps, or Protagonist Mission :D

Post Reply