EDITING CHALLENGE II: Updated 12/11/12 post mortum

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
pinnguaq
Posts: 15
Joined: Tue Oct 16, 2012 4:33 pm
Location: Pangnirtung, Nunavut
Contact:

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Post by pinnguaq » Fri Oct 19, 2012 2:33 am

Count me as interested. I have an idea that I'm going to explore. Can't guarantee I'll get something done, but will do my best.

User avatar
Edsploration
Posts: 104
Joined: Wed Sep 19, 2012 4:32 pm

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Post by Edsploration » Fri Oct 19, 2012 10:42 am

I started working on an entry. I'm doing two things which I've never done or seen done before, so we'll see if they work or not...
And I'm only half following the theme, and half doing really silly stuff.
Open Project -> Community FrankenDungeon: viewtopic.php?f=14&t=4276

Szragodesca
Posts: 59
Joined: Sun Oct 14, 2012 7:13 am

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Post by Szragodesca » Fri Oct 19, 2012 11:06 am

Edsploration wrote:I'm only half following the theme, and half doing really silly stuff.
I want to play it when you're done. :mrgreen:

User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Post by HaunterV » Fri Oct 19, 2012 1:52 pm

Even if only 2 ppl participate, it's still a contest and it's still beneficial to the community.

Look forward to all of your submissions guys.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc

BeNNyBiLL
Posts: 40
Joined: Mon Oct 08, 2012 11:00 pm

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Post by BeNNyBiLL » Thu Oct 25, 2012 1:21 am

I'm working on a submission for this. My only fear is that I won't have enough of what I want done by the submission date. Also contrary to my previous statement, my dungeon is going to be a lot more like the orginal specification. Somewhere along the line I got inventive and found a way to manipulate the wardens to my liking. Now I just wish people would stop inviting me to league of legends games after I finish work, so I can crunch it out in the evenings!

User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Post by HaunterV » Thu Oct 25, 2012 4:30 am

Try your best Benny, hell, try your best everyone! i have some nice prizes in my steam inbox for the winner to choose from. this is probably the last challenge of 2012 as we all have the CFD and personal projects to attend to.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc

BeNNyBiLL
Posts: 40
Joined: Mon Oct 08, 2012 11:00 pm

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Post by BeNNyBiLL » Sun Oct 28, 2012 9:35 pm

OK, my dungeon is done as far as I'm concerned. It's not been tested by anyone but myself so I am going to refrain from public release and just supply the .dat file through my dropbox link in this thread -> https://dl.dropbox.com/u/12843270/Warden%20Workshop.dat

The title of the mod is "Warden Workshop". This is a none combat mod, the player recieves no damage throughout. You play as a Goromorg, who just so happens to be the one goromorg who invented the warden golems. Throughout the dungeon you will be presented with numerous puzzle solving challenges. These vary from simple logic puzzels, to skill based timing puzzels and mystery solving. But most importantly, are the wardens, of which you get the chance to control (well command somewhat, I won't spoil it, you just have to play it). Don't bother trying to create a party for this map, as it will be set on startup. Hopefully you won't have any problems with the map, although difficulty balance of the puzzels may vary. I've added a few secret shortcuts to the harder puzzles as I beleive they may be too hard to solve, take these only when all else fails ;) .

ENJOY.
Oh and report back to me any problems and/or issues so I can fix them up quickly. :D

-BeNNyBiLL
Last edited by BeNNyBiLL on Sun Oct 28, 2012 10:25 pm, edited 1 time in total.

User avatar
Skuggasveinn
Posts: 545
Joined: Wed Sep 26, 2012 5:28 pm

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Post by Skuggasveinn » Sun Oct 28, 2012 9:54 pm

really like the companion warden :)

but I didn't go very far, the game crashed on the first healing crystal, it also crashes everytime I try to save the game.

Code: Select all

init_script: cannot serialize table 'goramere' with metatable
init_script: cannot serialize table 'goramere' with metatable
stack traceback:
	[C]: in function 'error'
	[string "ScriptEntity.lua"]: in function 'saveValue'
	[string "ScriptEntity.lua"]: in function 'saveState'
	[string "GameMode.lua"]: in function 'saveGame'
	[string "SaveGameMenu.lua"]: in function 'update'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk

OS Version 6.1

OEM ID: 0
Number of processors: 12
Page size: 4096
Processor type: 586

Total memory: 32768 MB
Free memory: 27475 MB

Display device 0:
  Device name: \\.\DISPLAY1
  Device string: NVIDIA GeForce GTX 690
  State flags: 08000005

Display device 1:
  Device name: \\.\DISPLAY2
  Device string: NVIDIA GeForce GTX 690
  State flags: 00000000

Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.

BeNNyBiLL
Posts: 40
Joined: Mon Oct 08, 2012 11:00 pm

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Post by BeNNyBiLL » Sun Oct 28, 2012 10:12 pm

Thank you Skuggasveinn. It seems doing most of the testing in the editor was a bad idea (as you can't save in the editor!). I'll look straight into it. Although I'm not entirely sure what could be in the lua tables that won't serialize. If anybody else has had similar save game issues with custom dungeons please share.

BeNNyBiLL
Posts: 40
Joined: Mon Oct 08, 2012 11:00 pm

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

Post by BeNNyBiLL » Sun Oct 28, 2012 10:20 pm

I've fixed the issue. I left a global reference to a party member inside one of my scripts. I'll have the fixed version uploaded shortly.

Post Reply