monsters

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
odinsballs
Posts: 288
Joined: Thu Dec 20, 2012 4:25 pm
Location: south of heaven

Re: monsters

Post by odinsballs » Sun Apr 07, 2013 9:56 pm

wallasaurus wrote:quick update with kobold, I will make the low poly and bake etc. next, the anims after that. I will make 1h weapon animation set + locomotion etc. Bow could be done after if needed.

Image
holy crap that is some fancy modeling, certainly has its own custom look to it. good stuf 8-)

User avatar
odinsballs
Posts: 288
Joined: Thu Dec 20, 2012 4:25 pm
Location: south of heaven

Re: monsters

Post by odinsballs » Thu Apr 11, 2013 1:59 am

should anybody have missed it over at lekis monster thread the ghoul's released (and there was much rejoicing) 8-)

User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: monsters

Post by Neikun » Tue May 07, 2013 4:38 am

Hey, CW, found a new buck in the MAX importer
Trying to import the door_pullchain results in an error.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!

wallasaurus
Posts: 98
Joined: Thu Oct 11, 2012 5:12 pm

Re: monsters

Post by wallasaurus » Wed May 15, 2013 11:32 pm

Hi Neikun! Good spot, I have fixed it and uploaded new version.

The problem was that I assumed if one mesh had weighting that all in the model would, and in the case of the door chain this was of course not the case. It now checks each mesh before trying to add the weighting.

Hope it works better!

I am terribly busy at the moment, so apologies for slow response.

User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: monsters

Post by Neikun » Thu May 16, 2013 3:45 am

Thanks, man. I'll give it a go.

Good luck with work and all!
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!

User avatar
LocalFire
Posts: 261
Joined: Thu Feb 21, 2013 1:16 am
Location: Auckland, New Zealand

Re: monsters

Post by LocalFire » Wed May 22, 2013 7:05 am

That Kobold looks great!

I'm just posting to request a spider swarm, basically a bunch of small spiders to come out of a spider egg

I want to hook up some eggs to a timer so they hatch unless the player kills em in time, it works with a big spider but it looks wrong, needs the babies to round it out.
Sadly thats beyond my abilities.
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443

User avatar
Komag
Posts: 3629
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: monsters

Post by Komag » Wed May 22, 2013 11:54 am

I think this exact thing has already been done!
Finished Dungeons - complete mods to play

User avatar
LocalFire
Posts: 261
Joined: Thu Feb 21, 2013 1:16 am
Location: Auckland, New Zealand

Re: monsters

Post by LocalFire » Wed May 22, 2013 2:41 pm

Really? sweet, do you have a link?
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443

User avatar
Komag
Posts: 3629
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: monsters

Post by Komag » Wed May 22, 2013 4:06 pm

dunno, sorry, would have to search for it - someone else might remember. It's a thing where you kill the eggs and out pop some little spiders, so you could probably adapt it to your usage
Finished Dungeons - complete mods to play

Ryeath_Greystalk
Posts: 366
Joined: Tue Jan 15, 2013 3:26 am
Location: Oregon

Re: monsters

Post by Ryeath_Greystalk » Wed May 22, 2013 4:44 pm

akroma222 wrote:Orc model looks super! ;)
Just an idea, if I may...
A creature with crab bottom (legs) and a humanoid framed torso..?? The crab movement animation would already be there (mostly at least) and the actual attacks could be similar to a skeleton spear lunge... I am sure I have seen this type of creature in games before (not sure on names - Dryder? Mantis?)
I just thought it may provide a quick route to a new custom monster given it is a mix of existing ones... just a thought anyways

Great work as always Wallasaurus :)
The game "Dungeon Siege" uses creature similar to that but with a spider lower half, They are called Mucosa in that game.

http://dungeonsiege.wikia.com/wiki/Mucosa.

I was going to also mention the Ghoul by Leki is available, but I see odinsballs beat me to it. I am using it in my mod.

Post Reply