monsters

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Polytize Me, Cpt.!
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Re: monsters

Post by Polytize Me, Cpt.! » Tue Mar 26, 2013 10:05 pm

Hahaha oh I'm sorry I had no idea. In that case odin forget everything I said. It's impossible :lol:

Seriously though. You say you already know enough about your 3d application to do uv mapping, so I strongly believe you wouldn't have as much trouble doing it yourself as you think.

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odinsballs
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Re: monsters

Post by odinsballs » Wed Mar 27, 2013 12:47 am

Polytize Me, Cpt.! wrote:Hahaha oh I'm sorry I had no idea. In that case odin forget everything I said. It's impossible :lol:

Seriously though. You say you already know enough about your 3d application to do uv mapping, so I strongly believe you wouldn't have as much trouble doing it yourself as you think.
this would be uv mapping in nifscope/niftools wich is also nice for some node related stuff, getting it back ingame correctly (models and whatnot,.... thats one of the more tricky bits ( to asimp or not to asimp ,thats the question ;)

Aeon
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Re: monsters

Post by Aeon » Wed Mar 27, 2013 4:46 am

Wow, please get this "demonbaby" or "grotesque infant" or whatever you´ll name it on the road! :-D This is the stuff a dungeon designer needs!

wallasaurus
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Re: monsters

Post by wallasaurus » Wed Mar 27, 2013 9:30 pm

WIP of the leech/worm.

can't decide if it should have its own skeleton and animations..

https://dl.dropbox.com/u/5440025/vidcapture000_c.avi

cheers,
cw

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odinsballs
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Re: monsters

Post by odinsballs » Wed Mar 27, 2013 9:47 pm

wallasaurus wrote:WIP of the leech/worm.

can't decide if it should have its own skeleton and animations..

https://dl.dropbox.com/u/5440025/vidcapture000_c.avi

cheers,
cw
first up very nice model, it does kind of look like it could use standard slug anim but maybe with a leap/face hugger attack (i would think that snakelike slithering might be hard to do, would fit wel but hard to do from my pov) then again since i stink at animating anyhoo i couldn't realy say what amount of work would go into this ,but thats one ace bloodsucker though :D

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Polytize Me, Cpt.!
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Re: monsters

Post by Polytize Me, Cpt.! » Wed Mar 27, 2013 10:29 pm

Very nice! I'm so jealous! :lol:

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Leki
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Re: monsters

Post by Leki » Wed Mar 27, 2013 10:53 pm

wallasaurus wrote:WIP of the leech/worm.

can't decide if it should have its own skeleton and animations..

https://dl.dropbox.com/u/5440025/vidcapture000_c.avi

cheers,
cw
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Neikun
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Re: monsters

Post by Neikun » Wed Mar 27, 2013 11:21 pm

wallasaurus wrote:WIP of the leech/worm.

can't decide if it should have its own skeleton and animations..

https://dl.dropbox.com/u/5440025/vidcapture000_c.avi

cheers,
cw
I wonder if you could give it similar animations as the spider.
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odinsballs
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Re: monsters

Post by odinsballs » Thu Mar 28, 2013 5:25 pm

small question is there any need for creature (animal like monsters) models like chimera's and such i might be able to aquire some useable stuff. (and make it static in game prop to see if it looks good)

Grimfan
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Re: monsters

Post by Grimfan » Fri Mar 29, 2013 1:10 am

You guys need to combine your talents to make monsters. The results would be spectacular for sure. :)

EDIT: Many hands make light work after all (ignoring too many cooks spoil the broth). ;)
Last edited by Grimfan on Fri Mar 29, 2013 1:13 am, edited 1 time in total.

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