monsters

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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THOM
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Re: monsters

Post by THOM »

Meanwhile I got in contact with wallasaurus. :D
THOM formaly known as tschrage
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ratman
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Re: monsters

Post by ratman »

Yay! So can you publish them then?
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THOM
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Re: monsters

Post by THOM »

Yep. I'm working on a pack with unconverted assetts, done for LoG1. I have converted them to LoG2 and as soon as I have the okay of all the authors (or am sure that this will not happen and leave their stuff out then) I will release that pack.
Last edited by THOM on Sat Jan 02, 2021 10:35 pm, edited 1 time in total.
THOM formaly known as tschrage
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wallasaurus
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Re: monsters

Post by wallasaurus »

Hello folks!

Does anyone happen to have my old import/export maxscript? I lost the computer on which it was developed and I was dismayed to find that I'd cleared it off my dropbox at some point. :( Apologies for broken links from there.

If someone has it and is willing to send to me, I can update for the second game's assets, and finish that damn kobold. :)

<edit> never mind! I checked my backups more thoroughly and I found it. The first time in 7 years I had to use my backup 'system' in real-life, and it worked!

Happy new year

Cheers,

cw
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ratman
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Re: monsters

Post by ratman »

So you're going to start on the kobold again? :D
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ratman
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Re: monsters

Post by ratman »

THOM wrote: Fri Jan 01, 2021 5:39 pm Yep. I'm working on a pack with unconverted assetts, done for LoG1. I have converted them to LoG2 and as soon as I have the okay of all the authors (or am sure that this will not happen and leave their stuff out then) I will release that pack.
It seems like they aren't going to respond any time soon, so maybe you could release the pack and just add there stuff if they respond? :D
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THOM
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Re: monsters

Post by THOM »

Not all have responded. Wallasaurus did.

And, yes - I'm going to release the pack. At the weekend?
THOM formaly known as tschrage
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ratman
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Re: monsters

Post by ratman »

sure, this weekend sounds good
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THOM
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Re: monsters

Post by THOM »

ratman wrote: Sun Feb 28, 2021 2:18 am sure, this weekend sounds good
done
THOM formaly known as tschrage
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Leki
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Re: monsters

Post by Leki »

wallasaurus wrote: Sat Jan 02, 2021 8:35 pm Hello folks!

Does anyone happen to have my old import/export maxscript? I lost the computer on which it was developed and I was dismayed to find that I'd cleared it off my dropbox at some point. :( Apologies for broken links from there.

If someone has it and is willing to send to me, I can update for the second game's assets, and finish that damn kobold. :)


Happy new year

Cheers,

cw
Hope this one will help:

https://www.dropbox.com/s/ov0s0l6mk7iip ... NS.ms?dl=0
I'm the Gate I'm the Key.
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