monsters

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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wallasaurus
Posts: 98
Joined: Thu Oct 11, 2012 5:12 pm

monsters

Post by wallasaurus » Thu Oct 11, 2012 5:19 pm

Hey folks,

I have an idea:

If someone makes an exporter for 3ds max, I will make some monsters for the community, how does that sound?

I like this game, and I like monsters, and I don't get bored of making characters and creatures in my day job, so MORE MORE MORE!

I had a scout for exporters etc. but it seems a bit quiet at the moment - any links I should check out?

cheers,

cw

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LIST BY KOMAG:

DECORATIVE PROPS:
- tables
- chairs
- bookcases
- altars
- new torchholders
- new lanterns
- pedestals
- benches
- wall-mounted animal/creature heads
- hanging chains
- maybe garbage items like rotten food, different minor dirt mounds, etc

WEAPONS, EQUIPMENT:
- swords
- armor items (helmets, gloves, boots, other gear)
- clubs, maces
- staves or other reach weapons and pole-arms
- necklaces, head gear, etc

MONSTERS - AMBIENT CREATURES:
- rats
- worms
- bats
- cockroaches
- mosquitoes
- beetles
- leeches
- ancient dead bones of unknown fantasy creature

MONSTERS - ANIMATED NEW MONSTERS BASED ON EXISTING ONES:
- giant beetles (from snail)
- slugs (from snail)
- snakes (from snail)
- beetles (from crab)
- huge insects (from crab)
- humanoid archers (orcs, kobolds)(from skeleton archers)

ADDITIONAL MONSTERS OR ITEMS:
- kobolds for Eye of the Beholder remakes
- mummies for Dungeon Master remakes
- orcs & goblins
EDIT:
- Bullywugs
- Tomb (Hero Quest style)
EDIT:
- Zombies
- Mechanical monsters - steampunk style
- Elemental golems
- Gargoyles
- Tigers/lions
EDIT:
- ghosts: man / woman model, with chains and clothes in fragments
- the munchers from csb... like scavengers but flying ones! fast, scary, low life...
- hounds like those from silent hill 4, beasts with tentacles in the mouth...
- wall hands (we can already do it with tentacles in a wall, but it's not the same...)
- serpents!
- giant ants!
EDIT:
- long iron spikes of instant death
- giant Wasps (for the Dungeon Master re-creators)
- chimeras (maybe too long for the tiles)
- dm baby red dragon
- evil toad
- Oitu (from Dungeon Master)(from crab)
EDIT:
pics from a 1998 Czech game: http://skeldal.vyletnici.net/main.php?page=nestvury
EDIT:
- Displacer beast (large 6-leg panther with tentacles on back)
- Drow female fighter (dark elf)
- Drow male sorcerer (dark elf)
- Drider (Drow Spider man/beast)
- leech (snail without shell)
EDIT:
- Gazers (flying tenticly eye ball things that shoot lightning)(from Ultima Underworld)
- Starks (flying chicken -like creatures that shoot fire)(from Lands of Lore)
EDIT:
- Ghosts
EDIT
- psychotic humanoid (tufts of hair pulled out, rags, sunken eyes, scarred skin, walks hunched, attacks with club)
EDIT
- Treasure Chests!
EDIT
- Lord of Darkness (from the movie Legend)
EDIT
- freaky H.P. Lovecraft monsters (viewtopic.php?p=40245#p40245)
EDIT
- Minotaurs

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Komag
Posts: 3629
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: monsters

Post by Komag » Thu Oct 11, 2012 5:24 pm

If you're serious, and I hope so, then that would be very welcome! I know there is a lot of working being done in this thread:
viewtopic.php?f=14&t=3325
JohnWordsworth is the man running the show there. There may be a possible workflow using 3DSMax and Blender or some other inbetween steps, I don't know.
Finished Dungeons - complete mods to play

SpacialKatana
Posts: 163
Joined: Fri Sep 14, 2012 6:20 pm

Re: monsters

Post by SpacialKatana » Thu Oct 11, 2012 5:27 pm

I need to tell him (Wordsworth) Lightwave is my weapon of choice ;)

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Komag
Posts: 3629
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: monsters

Post by Komag » Thu Oct 11, 2012 5:38 pm

oh, wallasaurus, can you show us any shots of your work?
Finished Dungeons - complete mods to play

wallasaurus
Posts: 98
Joined: Thu Oct 11, 2012 5:12 pm

Re: monsters

Post by wallasaurus » Thu Oct 11, 2012 7:15 pm

day job here:

http://www.youtube.com/watch?v=1OHV628oGiU

I made those nellies in the vid, but my actual job is managing the character team there, and technical art team.

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Komag
Posts: 3629
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: monsters

Post by Komag » Thu Oct 11, 2012 7:32 pm

wow, you are definitely serious!

I'm, unfortunately, clueless about modeling or programming anything such as an exporter, but I really really hope someone here can help with that!
Finished Dungeons - complete mods to play

wallasaurus
Posts: 98
Joined: Thu Oct 11, 2012 5:12 pm

Re: monsters

Post by wallasaurus » Thu Oct 11, 2012 7:51 pm

Me too!

I might have a crack at it, it can't be too hard, right?

Also, is there a list of model requests anywhere from designer type folks making mods?

cheers,

cw

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Komag
Posts: 3629
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: monsters

Post by Komag » Thu Oct 11, 2012 8:56 pm

There was some mention of modeling requests, I'll try to find that thread
Finished Dungeons - complete mods to play

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Komag
Posts: 3629
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: monsters

Post by Komag » Thu Oct 11, 2012 9:20 pm

MOVED LIST TO TOP OF PAGE, WITHIN INITIAL POST

...
As far as fully animated new monsters to include in the game, I have no idea how approachable or doable something like that is. Maybe it would be possible to take some existing creatures' animations and keep the exact same thing, same bones and movement, etc, but with an entirely new model
...
Finished Dungeons - complete mods to play

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Grimwold
Posts: 508
Joined: Thu Sep 13, 2012 11:45 pm
Location: A Dungeon somewhere in the UK

Re: monsters

Post by Grimwold » Thu Oct 11, 2012 9:38 pm

How about Kobolds for the Eye of the Beholder guys... (unless someone is already working on those).

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