[MOD] Shadows of Grim Moon

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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xhantos
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Re: [MOD] Shadows of Grim Moon

Post by xhantos » Fri Nov 02, 2012 9:38 pm

ElfBane wrote:if L8 doesn't respawn wyverns that drop food,
They do respawn. You can gather all the food you can carry there.

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Numberouane
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Re: [MOD] Shadows of Grim Moon

Post by Numberouane » Sat Nov 03, 2012 12:22 am

One I got access to L1 I just jump in pits to L2 and used crystal to get back health/energy

Quite faster than going back to 8 with was really boring on the long term

:)

Thanks

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ElfBane
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Re: [MOD] Shadows of Grim Moon

Post by ElfBane » Tue Nov 06, 2012 11:22 am

On L1, the EMP notes have clues that say "A" or "D". Does this mean Activate and Deactivate? And if so, if the switch is in the Up position is that A or D?

If an EMP is successfully Activated, is there an audio alert? A Click or a low hum?

Thanx for any help.

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xhantos
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Re: [MOD] Shadows of Grim Moon

Post by xhantos » Tue Nov 06, 2012 1:34 pm

ElfBane wrote:On L1, the EMP notes have clues that say "A" or "D". Does this mean Activate and Deactivate? And if so, if the switch is in the Up position is that A or D?
SpoilerShow
If any EMP has all "A" or "D", you can try all 'up' and all 'down', and one of the configurations will be correct. Look for what happens for the correct one.

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xhantos
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Re: [MOD] Shadows of Grim Moon

Post by xhantos » Tue Nov 06, 2012 2:30 pm

17th secret found! Secrets list completed!

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ElfBane
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Re: [MOD] Shadows of Grim Moon

Post by ElfBane » Tue Nov 06, 2012 5:00 pm

On L1 how do I lower the plates that block the bolts from getting to the teleport square/s? A flat-out Spoiler is requested because I'm this close to the end. Thank you.

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Numberouane
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Re: [MOD] Shadows of Grim Moon

Post by Numberouane » Wed Nov 07, 2012 2:25 pm

SpoilerShow
West side or east side?

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ElfBane
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Re: [MOD] Shadows of Grim Moon

Post by ElfBane » Wed Nov 07, 2012 6:37 pm

West side AND east side. There is also a door on the east side that I can't get open... and it looks as if it will need to be open to accept the east side lightning bolt. Thanks you very much for any help!

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leewroy
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Re: [MOD] Shadows of Grim Moon

Post by leewroy » Wed Nov 07, 2012 11:46 pm

Hey guys I need some help.

Tried to get the game from steam, but i dunno how to download it. Then I came to Nexus and downloaded an archive with the name of the mod, but it's less than 1 Mb. After extracting I´ve got an archive with the .dat extension, tried to put it in the same folder where the game is installed but the option to load this dungeon isn't availabe. What I´m doing wrong? Can someone help?

Thanks in advance! :)

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xhantos
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Re: [MOD] Shadows of Grim Moon

Post by xhantos » Thu Nov 08, 2012 2:11 am

leewroy wrote:Hey guys I need some help.

Tried to get the game from steam, but i dunno how to download it. Then I came to Nexus and downloaded an archive with the name of the mod, but it's less than 1 Mb. After extracting I´ve got an archive with the .dat extension, tried to put it in the same folder where the game is installed but the option to load this dungeon isn't availabe. What I´m doing wrong? Can someone help?

Thanks in advance! :)
Indeed file size is less than 1 MB.

You need to copy the DAT file to Dungeons folder. On my Win7 system, it is at:
C:\Users\[username]\Documents\Almost Human\Legend of Grimrock\Dungeons

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