[Mod] Hypercube (Winner of first community editing contest)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Montis
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[Mod] Hypercube (Winner of first community editing contest)

Post by Montis » Mon Oct 01, 2012 1:12 am

My entry for the editing contest, but I still think it deserves its own thread.


Image

On Steam:
http://steamcommunity.com/sharedfiles/f ... d=99774967

On Nexusmods:
http://grimrock.nexusmods.com/mods/29/

On Moddb:
http://www.moddb.com/mods/hypercube

After a cave exploration gone wrong you find yourself alone in a strange facility with no useful gear and not even a torch to spare. Can you survive what lurks in the dark?

What awaits you is one whole level of deadly pits, little light, puzzles of five and a really angry cube.
Also: multiple endings and a even a few secrets if you dare to spend the time to search for them.

Credits for the cinematic pictures go to Trystin Sinnott aka. ErigadGreatwood from deviantART.

Any custom party will be overridden, only one character is allowed to play (you still can customize the portrait, but don't bother with distributing ability points, as there will be no combat).


If you find any error or bug (there hopefully shouldn't be any), let me know :)
Last edited by Montis on Sat Dec 01, 2012 8:53 pm, edited 7 times in total.
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube

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HaunterV
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Re: [Complete] Hypercube

Post by HaunterV » Mon Oct 01, 2012 1:43 am

Good job.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
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Montis
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Re: [Mod] Hypercube (finished!)

Post by Montis » Sat Oct 06, 2012 11:45 am

Link to Nexusmods added.
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube

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Montis
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Re: [Mod] Hypercube (finished!)

Post by Montis » Sat Oct 06, 2012 3:19 pm

Oops, there's a small but very noticable bug in the original file. If you want to play this dungeon, I would suggest downloading it again / updating it trhough steam :)
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube

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HaunterV
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Re: [Mod] Hypercube (finished!)

Post by HaunterV » Sun Oct 07, 2012 6:25 pm

No worries
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc

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Montis
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Re: [Mod] Hypercube (finished!)

Post by Montis » Sun Oct 07, 2012 6:43 pm

A few crashes apparently came up with saving and loading which I hopefully fixed now.

Uploaded v1.0.4 to Steam and Nexus, please download again if you did already.

If someone would care to test if the crashes are gone, I would be really glad :)
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube

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Montis
Posts: 340
Joined: Sun Apr 15, 2012 1:25 am
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Re: [Mod] Hypercube (Winner of first community editing conte

Post by Montis » Mon Nov 05, 2012 7:54 pm

Since it has been a while since this mod has been released, I'm going to reveal one secret. I think no one has actually managed to figure this out themselves, or they haven't posted about this.
SpoilerShow
There's a hidden mode when you give your first character a "special name".
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube

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HaunterV
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Re: [Mod] Hypercube (Winner of first community editing conte

Post by HaunterV » Mon Nov 05, 2012 7:59 pm

That's awesome.

+1 for secret undiscovered mode
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc

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Re: [Mod] Hypercube (Winner of first community editing conte

Post by thomson » Fri Nov 30, 2012 11:49 am

I have troubles with this Hypercube. I managed to pass 5 and X pits/platforms puzzle. Then I get into a small (1x1) elevator like room. The gate closes after me. There is "this will not end up well" sign on the wall. When cube finally reaches me, the game quits to desktop, without any errors. :(

Any suggestions what am I doing wrong?
[MOD] Eye of the Beholder: Waterdeep sewers forum sources; Grimtools (LoG1 -> LoG2 converter) sources

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HaunterV
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Re: [Mod] Hypercube (Winner of first community editing conte

Post by HaunterV » Fri Nov 30, 2012 4:00 pm

oo? undiscoverred bug?
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc

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