[MOD] Eye of the Beholder: Waterdeep Sewers

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
limner
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Re: EOB: Waterdeep Sewers

Post by limner » Sat Sep 29, 2012 7:20 pm

i also like the second one as sewer wallset but it still need a bit of moss and the base for the wallset

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NightLord
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Location: Italy - Como

Re: EOB: Waterdeep Sewers

Post by NightLord » Sat Sep 29, 2012 8:08 pm

takis76 wrote:You put the .dat file in your documents directory

C:\Documents and Settings\(user)\my documents\Almost Human\Legend of Grimrock\Dungeons

In your documents folder there is a folder Almost Human
And in this folder is the Legend of Grimrock.
In Legend of Grimrock folder there is a Dungeons folder.

Put all dungeons and mods you download in there. All dungeons now will appear in custom dungeons menu in the game.
;)
I do it but the only dungeon i can choose in the game menu is grimrock :(

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Komag
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Re: EOB: Waterdeep Sewers

Post by Komag » Sat Sep 29, 2012 8:17 pm

It sounds like you don't have the updated beta of the main game, that you didn't buy it from Steam, in which case you still have the old menu where Grimrock is the only dungeon choice. You'll just need to wait for the update to be out of beta
Finished Dungeons - complete mods to play

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NightLord
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Re: EOB: Waterdeep Sewers

Post by NightLord » Sat Sep 29, 2012 8:21 pm

I've the version 1.1.4
beta???

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Komag
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Re: EOB: Waterdeep Sewers

Post by Komag » Sat Sep 29, 2012 8:46 pm

it's a beta of the editor, and I guess you would say it's a beta of the game update at the same time. The devs said beta will be over soon
Finished Dungeons - complete mods to play

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NightLord
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Re: EOB: Waterdeep Sewers

Post by NightLord » Sat Sep 29, 2012 9:50 pm

ok, i've updated to beta from steam, all ok now, thank you :)

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xdeath
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Re: EOB Wall Textures

Post by xdeath » Sat Sep 29, 2012 10:26 pm

djoldgames wrote: New - more realistic texture:
Image
Thanks for considering my request, if I came across as a bit of jerk in my previous posts I apologize.

Edit: Forgot to say, that it looks great, good work.

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djoldgames
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Re: EOB: Waterdeep Sewers - v0.02.7

Post by djoldgames » Sat Sep 29, 2012 10:54 pm

Finally I succeed update new version 0.02.7 to Steam (btw: i hate steam ;-) )
It contains a lot of new scripts and details, but not yet the new wallset (I must find more^2 time to create it).

v0.02.7 - Level 2 changes and updates:
- pit chamber: new scripts using fake pits combined with teleports (not real pits)
- ladder in pit chamber, with new sound of steps on it (texture for wall and floor only, not 3D model yet)
- "throwable portcullis", you can now throw items through them
- added destructible barel as substitution for destructible wall/button in original game
- changed the door frame and texture (now I use the Temple door model)
- added wall drainages for sewers
- special quest for level 2
- stone dagger with magic aura ;-)
- elevator

Screenshot of ladder in the pit chamber:
Image

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Neikun
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Re: EOB: Waterdeep Sewers

Post by Neikun » Sat Sep 29, 2012 11:09 pm

So any word on the plan to make these tilesets public access?
"I'm okay with being referred to as a goddess."
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Juppstein
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Re: EOB: Waterdeep Sewers

Post by Juppstein » Sun Sep 30, 2012 3:53 pm

Not sure where to post debug information so I do it here :)

As soon as you have those two spell scrolls from lvl 1 and you open the inventory you will crash as soon as you mouse-over either of the two scrolls.

Error log:
[string "ToolTip.lua"]:0: attempt to index field 'recipe' (a nil value)
stack traceback:
[string "ToolTip.lua"]: in function 'drawToolTip'
[string "ToolTip.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

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