So, after exporting the creepy skull model from the GMT into an .obj file and import it into blender, the mapping of the texture is totally confused:
I´m not shure but I can´t imagine what it should be in addition.
What I did for my Slider puzzle in ORRR2, was place a script that spawned all of the separate objects using the script's own location and facing. Those assets don't even exist on the map in the editor; appearing only when the game is previewed, or played from the Dat.spectre900 wrote:Is it possible to duplicate or copy a mesh or even import new ones while working on a project in the toolkit? like loading one temple pillar then copying it so you have two pillars to work with and then say... import a decorative torch holder to place one one of the pillars and then save it as a whole object instead of having to edit each item individually and then try to place all 3 things correctly in the editor?
Or would I need a sort of 3D program for that? =/
It's just that trying to make some cool decoration that require some different parts will clutter the editor with so many items and you'd also have a mile long list of items to search through in the end. Kinda slows down the dungeon editing process a lot.