(WIP) Tombs of Winterfell

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Leki
Posts: 550
Joined: Wed Sep 12, 2012 3:49 pm

(WIP) Tombs of Winterfell

Post by Leki »

Image

Links:
Steam: http://steamcommunity.com/sharedfiles/f ... earchtext=
GrimrockNexus: coming soon
Topic: viewtopic.php?f=14&t=3256

Module description:
Mod is result of editor functionality betatest. Pease report bugs, like it and comment.
SpoilerShow
Basic (script based) customisation: sounds, weapons and monsters.
Test of architecture and asset combinations (temple + dungeon in one level, spawning wals with colission etc).
Some experiments with basic lighting.
Known bugs:
SpoilerShow
Horn of Winter plays sound only in right hand.
Horn of Winter wrong model (its potion now :-)(fixed)
Note no.2 has bad layout (on different PC)(feature)
Welcome wall text outdated (fixed)
Henry the Headless secret does not appear (fixed)
Trabdor 2-3 floor - you cannot return - missing teleport 2-3 floor (fixed)
...and my tragic English :oops:
Last edited by Leki on Thu Sep 20, 2012 3:07 pm, edited 8 times in total.
I'm the Gate I'm the Key.
Dawn of Lore
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Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: (WIP) Tombs of Winterfell

Post by Darklord »

This one looks awesome! I can't wait to give it a try! :D

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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