EDITOR Feature Requests (not bugs!)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
gamefanatic
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Re: EDITOR Feature Requests (not bugs!)

Post by gamefanatic »

A means to pin notes to specific rooms. The notes may be a todo list for example.
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Komag
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Re: EDITOR Feature Requests (not bugs!)

Post by Komag »

gamefanatic wrote:A means to pin notes to specific rooms. The notes may be a todo list for example.
You could put scripts and just comment out note lines, but it would be nice to have a unique object/icon for notes
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Brodie301
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Re: EDITOR Feature Requests (not bugs!)

Post by Brodie301 »

Add ability to tie buttons to levers and vise versa in editor not script.
The FORCE is with me!!!
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petri
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Re: EDITOR Feature Requests (not bugs!)

Post by petri »

Komag wrote:Request: way to move items/objects up or down a level.

Copy and then Paste on the new level gets the job done, but then I have to go back and delete the original. This is a low priority though
How about using cut'n'paste then? :)
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petri
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Re: EDITOR Feature Requests (not bugs!)

Post by petri »

Brodie301 wrote:Add ability to tie buttons to levers and vise versa in editor not script.
What do you mean by tieing buttons to levers?
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Komag
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Re: EDITOR Feature Requests (not bugs!)

Post by Komag »

hmm, sorta forgot about "cut" because it's not useful on the same level since paste is only the original location. But yeah, that works better :)
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Komag
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Re: EDITOR Feature Requests (not bugs!)

Post by Komag »

I think he just means connect. Right now if you connect one to the other the Action is greyed out
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Brodie301
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Re: EDITOR Feature Requests (not bugs!)

Post by Brodie301 »

What Komag said.
I want to connect a button to a lever or a lever to a button without scripting.
The FORCE is with me!!!
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petri
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Re: EDITOR Feature Requests (not bugs!)

Post by petri »

Yeah but connecting a button to a lever makes some sense (I can only assume that you want to flip the switch with a button?). Connecting a lever to a button I don't get. What are you trying to do?
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Brodie301
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Re: EDITOR Feature Requests (not bugs!)

Post by Brodie301 »

Still just trying stuff out since its all new to me and don't know lua.
But let's say i pull a lever to activate then push a button I want the button push to deactivate the lever but if I push the button first then pull the lever it stays active.
The FORCE is with me!!!
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