EDITOR Feature Requests (not bugs!)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Komag
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Re: EDITOR Feature Requests (not bugs!)

Post by Komag »

hook for onPickupItem from inventory
way to get item on mouse
way to directly detect if light spell or darkness spell is currently active
method to do scramble text
implementation of item description scramble text

(that's more than three, oops)
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Decayer
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Re: EDITOR Feature Requests (not bugs!)

Post by Decayer »

I report, you decide! (whoops, only three suggestions)
Decayer wrote:More hooks!

onEquip(item, champion)
onUnequip(item, champion)

All spawnable objects:
onSpawn(object)
SpoilerShow
onDestroy(object)
Last edited by Decayer on Thu Nov 22, 2012 9:50 pm, edited 1 time in total.
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petri
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Re: EDITOR Feature Requests (not bugs!)

Post by petri »

- added support for new crafting tools (added craftingTool property for recipes)
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JohnWordsworth
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Re: EDITOR Feature Requests (not bugs!)

Post by JohnWordsworth »

@Petri: You sir are legendary! :)
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petri
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Re: EDITOR Feature Requests (not bugs!)

Post by petri »

Folks! I'm out of beer and the missus just arrived, so our time tonight is unfortunately up! :-D This was fun, we have to do this again!

Here's the complete changelog:

- added anchorPos, anchorRotation, targetPos and targetSize properties for altars
- added getMaxLevels()
- added isWall(level, x, y)
- added Item:getScrollImage()
- added Monster:getHealth() and Monster:getLevel()
- added Champion:getFood()
- added new entity property: class (e.g. local e = spawn("dagger"); print(e.class) --> "Item")
- added Champion:addTrait(trait, silent), Champion:removeTrait(trait) and Champion:hasTrait(trait)
- added getStatistic(statName) (possible values for statName are: "play_time", "monsters_killed", "items_found", "secrets_found", "treasures_found", "toorum_notes_found", "skulls_found", "grimrock_doors_opened", "tiles_moved", "pit_falls", "melee_attacks", "ranged_attacks", "unarmed_attacks", "rocks_thrown", "spells_cast", "potions_mixed")
- added craftingTool property for recipes (support for new crafting tools)

Thanks to all of you! Until next time...
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petri
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Re: EDITOR Feature Requests (not bugs!)

Post by petri »

JohnWordsworth wrote:@Petri: You sir are legendary! :)
Thanks dude! :lol:
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Re: EDITOR Feature Requests (not bugs!)

Post by flatline »

It is an oddly warm feeling to influence a game just like that! Even though it's just a minor thing, it is fun! Thanks!
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Xanathar
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Re: EDITOR Feature Requests (not bugs!)

Post by Xanathar »

Thanks for all the changes! :)
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Zyx
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Re: EDITOR Feature Requests (not bugs!)

Post by Zyx »

Thank you Petri.
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Neikun
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Re: EDITOR Feature Requests (not bugs!)

Post by Neikun »

petri wrote: - added anchorPos, anchorRotation, targetPos and targetSize properties for altars
My eyes popped out. Can someone help me find them? (I am typing with skill and accuracy because I took typing in highschool. [Easy A])

Anyway, even though I snipped the other features, I am very happy to see them added as well.
I would love to buy you guys a round of beer. (Directly, As I'm sure most of the money generated from my buying several copies has gone indirectly to beer :lol: )

Just one question on this. Is this implemented now, or is there an update coming soon?

EDIT: Okay I understand. A whole bunch of things happened while I was nestled in bed. Shucks!
Last edited by Neikun on Fri Nov 23, 2012 3:48 am, edited 1 time in total.
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