EDITOR Feature Requests (not bugs!)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Allanius2
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Re: EDITOR Feature Requests (not bugs!)

Post by Allanius2 »

What I've been doing is open the list, select the second item on it, then open it again and select the third. This also happens with the "event" drop-down. The only other way is to add one more connector than you need.
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Allanius2
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Re: EDITOR Feature Requests (not bugs!)

Post by Allanius2 »

Another thing about the editor: When you use a spawner for a creature, what level is it? There is no place in the editor to set that for a spawner.
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Isaac
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Re: EDITOR Feature Requests (not bugs!)

Post by Isaac »

Allanius2 wrote:What I've been doing is open the list, select the second item on it, then open it again and select the third. This also happens with the "event" drop-down. The only other way is to add one more connector than you need.
Whoops... I'm talking about a different menu ~by mistake. That work-around is for [many] objects in a cell on the map; as that selection menu also can appear partly off-screen.
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Allanius2
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Re: EDITOR Feature Requests (not bugs!)

Post by Allanius2 »

antti wrote:Oh, 2X/4X zoom is definitely in. We've had it for quite a while now and it's very handy 8-)
It's in the Dungeon Editor? Where?
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Isaac
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Re: EDITOR Feature Requests (not bugs!)

Post by Isaac »

Allanius2 wrote:
antti wrote:Oh, 2X/4X zoom is definitely in. We've had it for quite a while now and it's very handy 8-)
It's in the Dungeon Editor? Where?
The LoG2 dungeon editor.
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Allanius2
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Re: EDITOR Feature Requests (not bugs!)

Post by Allanius2 »

I was hoping for this in LoG 1 Editor.
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Isaac
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Re: EDITOR Feature Requests (not bugs!)

Post by Isaac »

Allanius2 wrote:I was hoping for this in LoG 1 Editor.
For LoG1, both Mac & Windows both offer a built in magnifier utility. It works with the LoG editor ~same as it works with any other windowed application.

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Darsithis
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Re: EDITOR Feature Requests (not bugs!)

Post by Darsithis »

I'd love to see a menu item that gives me a list of all items in the dungeon and a comma-delimited list of the levels they're on. They can be grouped up. The idea would read like:

arrow (25) 1, 2, 4, 6
machete (2) 1, 3
nex_sword (1) 10
rock (23) 1, 2, 3, 5, 6, 8, 10

and so on. This would be huge for being able to balance things out at a glance.
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